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gml_Object_obj_insomnitot_body_a_Create_0

(view raw script w/o annotations or w/e)
1
starting_point_x = x;
2
starting_point_y = y;
3
starting_point_xscale = 1;
4
starting_point_yscale = 1;
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draw_position_x = starting_point_x;
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draw_position_y = starting_point_y;
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draw_position_xscale = starting_point_xscale;
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draw_position_yscale = starting_point_yscale;
9
damage_disjoint_x = 0;
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damage_disjoint_y = 0;
11
damage_disjoint_count = 0;
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no_loop_damage_disjoint_count = false;
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no_loop_create_clouds = false;
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animating = false;
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image_speed = 0;
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image_index = 0;
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image_xscale = 1;
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image_yscale = 1;
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state = "asleep";
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asleep_counter = 0;
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asleep_max = 3;
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awake_counter = 0;
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awake_max = 2;
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no_loop_awake = false;
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sleep = false;
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sign_modifier = 1;
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time_elapsed = 0;
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time_max = 60;
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time_increase = 1;
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max_rise = 0.025;
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max_rise_ext = 0.01;
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ears_displacement_y_multiplier = 32 / sprite_height;
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face_displacement_y_multiplier = 62 / sprite_height;
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instance_create(x, y, obj_insomnitot_body_shadow_a);
35
enemy_hurt_noise = 587;
36
enemy_hurt_pitch = 1;