| 1 |
starting_point_x = x; |
| 2 |
starting_point_y = y; |
| 3 |
starting_point_xscale = 1; |
| 4 |
starting_point_yscale = 1; |
| 5 |
draw_position_x = starting_point_x; |
| 6 |
draw_position_y = starting_point_y; |
| 7 |
draw_position_xscale = starting_point_xscale; |
| 8 |
draw_position_yscale = starting_point_yscale; |
| 9 |
damage_disjoint_x = 0; |
| 10 |
damage_disjoint_y = 0; |
| 11 |
damage_disjoint_count = 0; |
| 12 |
no_loop_damage_disjoint_count = false; |
| 13 |
no_loop_create_clouds = false; |
| 14 |
animating = false; |
| 15 |
image_speed = 0; |
| 16 |
image_index = 0; |
| 17 |
image_xscale = 1; |
| 18 |
image_yscale = 1; |
| 19 |
state = "asleep"; |
| 20 |
asleep_counter = 0; |
| 21 |
asleep_max = 3; |
| 22 |
awake_counter = 0; |
| 23 |
awake_max = 2; |
| 24 |
no_loop_awake = false; |
| 25 |
sleep = false; |
| 26 |
sign_modifier = 1; |
| 27 |
time_elapsed = 0; |
| 28 |
time_max = 60; |
| 29 |
time_increase = 1; |
| 30 |
max_rise = 0.025; |
| 31 |
max_rise_ext = 0.01; |
| 32 |
ears_displacement_y_multiplier = 32 / sprite_height; |
| 33 |
face_displacement_y_multiplier = 62 / sprite_height; |
| 34 |
instance_create(x, y, obj_insomnitot_body_shadow_a); |
| 35 |
enemy_hurt_noise = 587; |
| 36 |
enemy_hurt_pitch = 1; |