1 |
var enemy_dead_2 = global.enemy_dead_2; |
2 |
var enemy_spared_2 = global.enemy_spared_2; |
3 |
if (enemy_dead_2 == false && enemy_spared_2 == false) |
4 |
image_alpha = global.image_alpha_enemy_attacking; |
5 |
if (enemy_dead_2 == true) |
6 |
{ |
7 |
x = starting_point_x; |
8 |
y = starting_point_y; |
9 |
image_xscale = starting_point_xscale; |
10 |
image_yscale = starting_point_yscale; |
11 |
instance_create(starting_point_x, starting_point_y, obj_insomnitot_dead); |
12 |
instance_destroy(); |
13 |
exit; |
14 |
image_alpha = 0.5; |
15 |
} |
16 |
else if (enemy_spared_2 == true) |
17 |
{ |
18 |
sprite_index = spr_insomnitot_spared; |
19 |
x = starting_point_x; |
20 |
y = starting_point_y; |
21 |
image_xscale = starting_point_xscale; |
22 |
image_yscale = starting_point_yscale; |
23 |
image_alpha = 0.5; |
24 |
if (no_loop_create_clouds == false) |
25 |
{ |
26 |
for (i = 0; i <= 11; i += 1) |
27 |
instance_create(x, y - 22, obj_spare_cloud); |
28 |
} |
29 |
no_loop_create_clouds = true; |
30 |
} |
31 |
if (damage_disjoint_count > 0) |
32 |
{ |
33 |
damage_disjoint_count -= 1; |
34 |
} |
35 |
else if (enemy_dead_2 == false && enemy_spared_2 == false) |
36 |
{ |
37 |
if (global.enemy_low_hp_2 == true && global.current_hp_enemy_2 < global.max_hp_enemy_2) |
38 |
sprite_index = spr_insomnitot_body_critical; |
39 |
else |
40 |
sprite_index = spr_insomnitot_body; |
41 |
} |
42 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 2 && no_loop_damage_disjoint_count == false) |
43 |
{ |
44 |
state = "asleep"; |
45 |
asleep_counter = 0; |
46 |
awake_counter = 0; |
47 |
no_loop_awake = false; |
48 |
time_elapsed = 0; |
49 |
sign_modifier = 1; |
50 |
damage_disjoint_count = 12; |
51 |
no_loop_damage_disjoint_count = true; |
52 |
audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch); |
53 |
} |
54 |
else if (!instance_exists(obj_text_damage_count)) |
55 |
{ |
56 |
no_loop_damage_disjoint_count = false; |
57 |
} |
58 |
if (damage_disjoint_count == 12) |
59 |
damage_disjoint_x = -50; |
60 |
else if (damage_disjoint_count == 10) |
61 |
damage_disjoint_x = 50; |
62 |
else if (damage_disjoint_count == 8) |
63 |
damage_disjoint_x = -20; |
64 |
else if (damage_disjoint_count == 6) |
65 |
damage_disjoint_x = 20; |
66 |
else if (damage_disjoint_count == 4) |
67 |
damage_disjoint_x = -10; |
68 |
else if (damage_disjoint_count == 2) |
69 |
damage_disjoint_x = 10; |
70 |
else if (damage_disjoint_count == 0) |
71 |
damage_disjoint_x = 0; |
72 |
if (damage_disjoint_count > 0 || global.current_hp_enemy_2 <= 0) |
73 |
{ |
74 |
sprite_index = spr_insomnitot_dead; |
75 |
image_xscale = starting_point_xscale; |
76 |
image_yscale = starting_point_yscale; |
77 |
} |
78 |
x = draw_position_x + damage_disjoint_x; |
79 |
y = draw_position_y + damage_disjoint_y; |
80 |
image_xscale = starting_point_xscale; |
81 |
image_yscale = starting_point_yscale; |
82 |
if (!(instance_exists(obj_text_damage_count) && global.fight_number == 2) && enemy_dead_2 == false && enemy_spared_2 == false) |
83 |
{ |
84 |
if (sleep == false) |
85 |
{ |
86 |
event_user(0); |
87 |
if (time_elapsed >= time_max) |
88 |
{ |
89 |
time_elapsed = 0; |
90 |
sign_modifier = -sign_modifier; |
91 |
} |
92 |
event_user(1); |
93 |
} |
94 |
else if (state == "asleep") |
95 |
{ |
96 |
event_user(0); |
97 |
if (time_elapsed >= time_max) |
98 |
{ |
99 |
if (sign_modifier < 0) |
100 |
{ |
101 |
asleep_counter += 1; |
102 |
if (asleep_counter >= asleep_max) |
103 |
{ |
104 |
state = "waking"; |
105 |
asleep_counter = 0; |
106 |
} |
107 |
} |
108 |
else |
109 |
{ |
110 |
instance_create(x - 74, y - 72, obj_insomnitot_bubble_b); |
111 |
} |
112 |
time_elapsed = 0; |
113 |
sign_modifier = -sign_modifier; |
114 |
} |
115 |
event_user(1); |
116 |
} |
117 |
else if (state == "waking") |
118 |
{ |
119 |
sign_modifier = 1; |
120 |
event_user(0); |
121 |
event_user(1); |
122 |
if (time_elapsed >= (time_max / 2)) |
123 |
{ |
124 |
state = "awake"; |
125 |
no_loop_awake = false; |
126 |
} |
127 |
} |
128 |
else if (state == "awake") |
129 |
{ |
130 |
if (awake_counter >= awake_max && no_loop_awake == false) |
131 |
{ |
132 |
alarm[0] = 30; |
133 |
no_loop_awake = true; |
134 |
} |
135 |
event_user(1); |
136 |
} |
137 |
else if (state == "sleep") |
138 |
{ |
139 |
sign_modifier = 1; |
140 |
event_user(0); |
141 |
if (time_elapsed >= time_max) |
142 |
{ |
143 |
instance_create(x - 74, y - 72, obj_insomnitot_bubble_b); |
144 |
state = "asleep"; |
145 |
time_elapsed = 0; |
146 |
sign_modifier = -sign_modifier; |
147 |
} |
148 |
event_user(1); |
149 |
} |
150 |
ears_displacement_y = bbox_top + 32; |
151 |
face_displacement_y = bbox_top + 62; |
152 |
animating = true; |
153 |
} |
154 |
else |
155 |
{ |
156 |
animating = false; |
157 |
} |