| 1 |
var enemy_dead_2 = global.enemy_dead_2; |
| 2 |
var enemy_spared_2 = global.enemy_spared_2; |
| 3 |
if (enemy_dead_2 == false && enemy_spared_2 == false) |
| 4 |
image_alpha = global.image_alpha_enemy_attacking; |
| 5 |
if (enemy_dead_2 == true) |
| 6 |
{ |
| 7 |
x = starting_point_x; |
| 8 |
y = starting_point_y; |
| 9 |
image_xscale = starting_point_xscale; |
| 10 |
image_yscale = starting_point_yscale; |
| 11 |
instance_create(starting_point_x, starting_point_y, obj_insomnitot_dead); |
| 12 |
instance_destroy(); |
| 13 |
exit; |
| 14 |
image_alpha = 0.5; |
| 15 |
} |
| 16 |
else if (enemy_spared_2 == true) |
| 17 |
{ |
| 18 |
sprite_index = spr_insomnitot_spared; |
| 19 |
x = starting_point_x; |
| 20 |
y = starting_point_y; |
| 21 |
image_xscale = starting_point_xscale; |
| 22 |
image_yscale = starting_point_yscale; |
| 23 |
image_alpha = 0.5; |
| 24 |
if (no_loop_create_clouds == false) |
| 25 |
{ |
| 26 |
for (i = 0; i <= 11; i += 1) |
| 27 |
instance_create(x, y - 22, obj_spare_cloud); |
| 28 |
} |
| 29 |
no_loop_create_clouds = true; |
| 30 |
} |
| 31 |
if (damage_disjoint_count > 0) |
| 32 |
{ |
| 33 |
damage_disjoint_count -= 1; |
| 34 |
} |
| 35 |
else if (enemy_dead_2 == false && enemy_spared_2 == false) |
| 36 |
{ |
| 37 |
if (global.enemy_low_hp_2 == true && global.current_hp_enemy_2 < global.max_hp_enemy_2) |
| 38 |
sprite_index = spr_insomnitot_body_critical; |
| 39 |
else |
| 40 |
sprite_index = spr_insomnitot_body; |
| 41 |
} |
| 42 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 2 && no_loop_damage_disjoint_count == false) |
| 43 |
{ |
| 44 |
state = "asleep"; |
| 45 |
asleep_counter = 0; |
| 46 |
awake_counter = 0; |
| 47 |
no_loop_awake = false; |
| 48 |
time_elapsed = 0; |
| 49 |
sign_modifier = 1; |
| 50 |
damage_disjoint_count = 12; |
| 51 |
no_loop_damage_disjoint_count = true; |
| 52 |
audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch); |
| 53 |
} |
| 54 |
else if (!instance_exists(obj_text_damage_count)) |
| 55 |
{ |
| 56 |
no_loop_damage_disjoint_count = false; |
| 57 |
} |
| 58 |
if (damage_disjoint_count == 12) |
| 59 |
damage_disjoint_x = -50; |
| 60 |
else if (damage_disjoint_count == 10) |
| 61 |
damage_disjoint_x = 50; |
| 62 |
else if (damage_disjoint_count == 8) |
| 63 |
damage_disjoint_x = -20; |
| 64 |
else if (damage_disjoint_count == 6) |
| 65 |
damage_disjoint_x = 20; |
| 66 |
else if (damage_disjoint_count == 4) |
| 67 |
damage_disjoint_x = -10; |
| 68 |
else if (damage_disjoint_count == 2) |
| 69 |
damage_disjoint_x = 10; |
| 70 |
else if (damage_disjoint_count == 0) |
| 71 |
damage_disjoint_x = 0; |
| 72 |
if (damage_disjoint_count > 0 || global.current_hp_enemy_2 <= 0) |
| 73 |
{ |
| 74 |
sprite_index = spr_insomnitot_dead; |
| 75 |
image_xscale = starting_point_xscale; |
| 76 |
image_yscale = starting_point_yscale; |
| 77 |
} |
| 78 |
x = draw_position_x + damage_disjoint_x; |
| 79 |
y = draw_position_y + damage_disjoint_y; |
| 80 |
image_xscale = starting_point_xscale; |
| 81 |
image_yscale = starting_point_yscale; |
| 82 |
if (!(instance_exists(obj_text_damage_count) && global.fight_number == 2) && enemy_dead_2 == false && enemy_spared_2 == false) |
| 83 |
{ |
| 84 |
if (sleep == false) |
| 85 |
{ |
| 86 |
event_user(0); |
| 87 |
if (time_elapsed >= time_max) |
| 88 |
{ |
| 89 |
time_elapsed = 0; |
| 90 |
sign_modifier = -sign_modifier; |
| 91 |
} |
| 92 |
event_user(1); |
| 93 |
} |
| 94 |
else if (state == "asleep") |
| 95 |
{ |
| 96 |
event_user(0); |
| 97 |
if (time_elapsed >= time_max) |
| 98 |
{ |
| 99 |
if (sign_modifier < 0) |
| 100 |
{ |
| 101 |
asleep_counter += 1; |
| 102 |
if (asleep_counter >= asleep_max) |
| 103 |
{ |
| 104 |
state = "waking"; |
| 105 |
asleep_counter = 0; |
| 106 |
} |
| 107 |
} |
| 108 |
else |
| 109 |
{ |
| 110 |
instance_create(x - 74, y - 72, obj_insomnitot_bubble_b); |
| 111 |
} |
| 112 |
time_elapsed = 0; |
| 113 |
sign_modifier = -sign_modifier; |
| 114 |
} |
| 115 |
event_user(1); |
| 116 |
} |
| 117 |
else if (state == "waking") |
| 118 |
{ |
| 119 |
sign_modifier = 1; |
| 120 |
event_user(0); |
| 121 |
event_user(1); |
| 122 |
if (time_elapsed >= (time_max / 2)) |
| 123 |
{ |
| 124 |
state = "awake"; |
| 125 |
no_loop_awake = false; |
| 126 |
} |
| 127 |
} |
| 128 |
else if (state == "awake") |
| 129 |
{ |
| 130 |
if (awake_counter >= awake_max && no_loop_awake == false) |
| 131 |
{ |
| 132 |
alarm[0] = 30; |
| 133 |
no_loop_awake = true; |
| 134 |
} |
| 135 |
event_user(1); |
| 136 |
} |
| 137 |
else if (state == "sleep") |
| 138 |
{ |
| 139 |
sign_modifier = 1; |
| 140 |
event_user(0); |
| 141 |
if (time_elapsed >= time_max) |
| 142 |
{ |
| 143 |
instance_create(x - 74, y - 72, obj_insomnitot_bubble_b); |
| 144 |
state = "asleep"; |
| 145 |
time_elapsed = 0; |
| 146 |
sign_modifier = -sign_modifier; |
| 147 |
} |
| 148 |
event_user(1); |
| 149 |
} |
| 150 |
ears_displacement_y = bbox_top + 32; |
| 151 |
face_displacement_y = bbox_top + 62; |
| 152 |
animating = true; |
| 153 |
} |
| 154 |
else |
| 155 |
{ |
| 156 |
animating = false; |
| 157 |
} |