1 | starting_point_x = x; |
2 | starting_point_y = y; |
3 | draw_position_x = starting_point_x; |
4 | draw_position_y = starting_point_y; |
5 | y_increase = 1; |
6 | fade_direction = "in"; |
7 | alarm[0] = 30; |
8 | image_alpha = 0; |
9 | image_alpha_factor = 0; |
10 | if (obj_insomnitot_body_b.sprite_index == spr_insomnitot_body_critical) |
11 | sprite_index = spr_insomnitot_bubble_critical; |
12 | sign_modifier = -1; |
13 | time_elapsed = 0; |
14 | time_max = 30; |
15 | time_increase = 1; |
16 | max_rise = 10; |