Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_insomnitot_bubble_b_Create_0

(view raw script w/o annotations or w/e)
1
starting_point_x = x;
2
starting_point_y = y;
3
draw_position_x = starting_point_x;
4
draw_position_y = starting_point_y;
5
y_increase = 1;
6
fade_direction = "in";
7
alarm[0] = 30;
8
image_alpha = 0;
9
image_alpha_factor = 0;
10
if (obj_insomnitot_body_b.sprite_index == spr_insomnitot_body_critical)
11
    sprite_index = spr_insomnitot_bubble_critical;
12
sign_modifier = -1;
13
time_elapsed = 0;
14
time_max = 30;
15
time_increase = 1;
16
max_rise = 10;