| 1 | starting_point_x = x; |
| 2 | starting_point_y = y; |
| 3 | draw_position_x = starting_point_x; |
| 4 | draw_position_y = starting_point_y; |
| 5 | damage_disjoint_x = 0; |
| 6 | damage_disjoint_y = 0; |
| 7 | damage_disjoint_count = 0; |
| 8 | no_loop_damage_disjoint_count = false; |
| 9 | image_speed = 0; |
| 10 | image_index = 0; |
| 11 | x_offset = x - obj_insomnitot_body_a.x; |
| 12 | y_offset = y - obj_insomnitot_body_a.y; |
| 13 | image_angle_max = -10; |
| 14 | instance_create(x, y, obj_insomnitot_ear_left_shadow_a); |