| 1 |
if (obj_insomnitot_body_b.animating == true) |
| 2 |
{ |
| 3 |
x = obj_insomnitot_body_b.x + x_offset; |
| 4 |
y = obj_insomnitot_body_b.face_displacement_y; |
| 5 |
} |
| 6 |
else |
| 7 |
{ |
| 8 |
x = starting_point_x; |
| 9 |
y = starting_point_y; |
| 10 |
} |
| 11 |
if (obj_insomnitot_body_b.state != "awake" || sleep == false) |
| 12 |
{ |
| 13 |
blink_state = "nothing"; |
| 14 |
if (sprite_index == spr_insomnitot_face_blinking) |
| 15 |
{ |
| 16 |
sprite_index = spr_insomnitot_face; |
| 17 |
image_index = 0; |
| 18 |
} |
| 19 |
else if (sprite_index == spr_insomnitot_face_critical_blinking) |
| 20 |
{ |
| 21 |
sprite_index = spr_insomnitot_face_critical; |
| 22 |
image_index = 0; |
| 23 |
} |
| 24 |
} |
| 25 |
if (sleep == false) |
| 26 |
{ |
| 27 |
image_speed = 0; |
| 28 |
image_index = 0; |
| 29 |
} |
| 30 |
else if (obj_insomnitot_body_b.state == "asleep") |
| 31 |
{ |
| 32 |
image_speed = 0; |
| 33 |
image_index = 4; |
| 34 |
} |
| 35 |
else if (obj_insomnitot_body_b.state == "waking") |
| 36 |
{ |
| 37 |
image_speed = 0; |
| 38 |
image_index = 4 - ceil((obj_insomnitot_body_b.time_elapsed / (obj_insomnitot_body_b.time_max / 2)) * 4); |
| 39 |
} |
| 40 |
else if (obj_insomnitot_body_b.state == "awake") |
| 41 |
{ |
| 42 |
if (blink_state == "nothing") |
| 43 |
{ |
| 44 |
image_speed = 0.5; |
| 45 |
blink_state = "blinking"; |
| 46 |
if (sprite_index == spr_insomnitot_face) |
| 47 |
{ |
| 48 |
sprite_index = spr_insomnitot_face_blinking; |
| 49 |
image_index = 0; |
| 50 |
} |
| 51 |
else if (sprite_index == spr_insomnitot_face_critical) |
| 52 |
{ |
| 53 |
sprite_index = spr_insomnitot_face_critical_blinking; |
| 54 |
image_index = 0; |
| 55 |
} |
| 56 |
} |
| 57 |
} |
| 58 |
else if (obj_insomnitot_body_b.state == "sleep") |
| 59 |
{ |
| 60 |
image_speed = 0; |
| 61 |
image_index = ceil(((obj_insomnitot_body_b.time_elapsed - (obj_insomnitot_body_b.time_max / 2)) / (obj_insomnitot_body_b.time_max / 2)) * 4); |
| 62 |
} |