1 |
if (obj_insomnitot_body_b.animating == true) |
2 |
{ |
3 |
x = obj_insomnitot_body_b.x + x_offset; |
4 |
y = obj_insomnitot_body_b.face_displacement_y; |
5 |
} |
6 |
else |
7 |
{ |
8 |
x = starting_point_x; |
9 |
y = starting_point_y; |
10 |
} |
11 |
if (obj_insomnitot_body_b.state != "awake" || sleep == false) |
12 |
{ |
13 |
blink_state = "nothing"; |
14 |
if (sprite_index == spr_insomnitot_face_blinking) |
15 |
{ |
16 |
sprite_index = spr_insomnitot_face; |
17 |
image_index = 0; |
18 |
} |
19 |
else if (sprite_index == spr_insomnitot_face_critical_blinking) |
20 |
{ |
21 |
sprite_index = spr_insomnitot_face_critical; |
22 |
image_index = 0; |
23 |
} |
24 |
} |
25 |
if (sleep == false) |
26 |
{ |
27 |
image_speed = 0; |
28 |
image_index = 0; |
29 |
} |
30 |
else if (obj_insomnitot_body_b.state == "asleep") |
31 |
{ |
32 |
image_speed = 0; |
33 |
image_index = 4; |
34 |
} |
35 |
else if (obj_insomnitot_body_b.state == "waking") |
36 |
{ |
37 |
image_speed = 0; |
38 |
image_index = 4 - ceil((obj_insomnitot_body_b.time_elapsed / (obj_insomnitot_body_b.time_max / 2)) * 4); |
39 |
} |
40 |
else if (obj_insomnitot_body_b.state == "awake") |
41 |
{ |
42 |
if (blink_state == "nothing") |
43 |
{ |
44 |
image_speed = 0.5; |
45 |
blink_state = "blinking"; |
46 |
if (sprite_index == spr_insomnitot_face) |
47 |
{ |
48 |
sprite_index = spr_insomnitot_face_blinking; |
49 |
image_index = 0; |
50 |
} |
51 |
else if (sprite_index == spr_insomnitot_face_critical) |
52 |
{ |
53 |
sprite_index = spr_insomnitot_face_critical_blinking; |
54 |
image_index = 0; |
55 |
} |
56 |
} |
57 |
} |
58 |
else if (obj_insomnitot_body_b.state == "sleep") |
59 |
{ |
60 |
image_speed = 0; |
61 |
image_index = ceil(((obj_insomnitot_body_b.time_elapsed - (obj_insomnitot_body_b.time_max / 2)) / (obj_insomnitot_body_b.time_max / 2)) * 4); |
62 |
} |