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gml_Object_obj_jandroid_body_a_Draw_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
if (sprite_index != -4)
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    draw_self();
5
if (!global.enemy_dead && !global.enemy_spared)
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{
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    draw_set_color(c_black);
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    draw_set_alpha(1 - image_alpha);
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    draw_rectangle(0, 0, 640, 244, false);
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    draw_set_alpha(1);
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}