1 | if (live_call()) |
2 | return global.live_result; |
3 | if (sprite_index != -4) |
4 | draw_self(); |
5 | if (!global.enemy_dead && !global.enemy_spared) |
6 | { |
7 | draw_set_color(c_black); |
8 | draw_set_alpha(1 - image_alpha); |
9 | draw_rectangle(0, 0, 640, 244, false); |
10 | draw_set_alpha(1); |
11 | } |