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gml_Object_obj_jandroid_body_b_Create_0

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1
depth = 1;
2
layer_create(depth + 1, "sequence_layer_2");
3
idle_seq = layer_sequence_create("sequence_layer_2", x, y, 34);
4
damage_disjoint_count = 0;
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damage_disjoint_x = 0;
6
no_loop_damage_disjoint_count = false;
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no_loop_create_clouds = false;
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starting_point_x = x;
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starting_point_y = y;
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low_hp_noloop = false;
11
image_xscale = 2;
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image_yscale = 2;
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enemy_hurt_noise = 573;
14
enemy_hurt_pitch = 0.8;