| 1 | depth = 1; |
| 2 | layer_create(depth + 1, "sequence_layer_2"); |
| 3 | idle_seq = layer_sequence_create("sequence_layer_2", x, y, 34); |
| 4 | damage_disjoint_count = 0; |
| 5 | damage_disjoint_x = 0; |
| 6 | no_loop_damage_disjoint_count = false; |
| 7 | no_loop_create_clouds = false; |
| 8 | starting_point_x = x; |
| 9 | starting_point_y = y; |
| 10 | low_hp_noloop = false; |
| 11 | image_xscale = 2; |
| 12 | image_yscale = 2; |
| 13 | enemy_hurt_noise = 573; |
| 14 | enemy_hurt_pitch = 0.8; |