1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
switch (npc_flag) |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
portrait = false; |
12 |
sndfnt = 99; |
13 |
message[0] = "* Whoa!!"; |
14 |
message[1] = "* Finally! Another monster!!"; |
15 |
message[2] = "* Are you lost as well?"; |
16 |
message[3] = "* Seems to be happening more and# more."; |
17 |
message[4] = "* Jane is the name!"; |
18 |
message[5] = "* I'm on a case, you see."; |
19 |
message[6] = "* A few days ago, a resident went# missing in these woods."; |
20 |
message[7] = "* Not the first time either."; |
21 |
message[8] = "* Throughout history, a few# strange stories have popped up."; |
22 |
message[9] = "* Doors appearing out of# nowhere..."; |
23 |
message[10] = "* Impossible geography..."; |
24 |
message[11] = "* Monsters straying from a set# path and losing their sense of# direction..."; |
25 |
message[12] = "* Wild stuff."; |
26 |
message[13] = "* I'm the type that needs hard# evidence to believe something."; |
27 |
message[14] = "* But that doesn't mean it didn't# pique my curiosity."; |
28 |
message[15] = "* So when I heard about this# missing monster, I had to# investigate!"; |
29 |
message[16] = "* Wasn't a few minutes before my# compass stopped working and..."; |
30 |
message[17] = "* Well... I became a believer,# heh!"; |
31 |
message[18] = "* What to do, what to do..."; |
32 |
} |
33 |
npc_flag = 1; |
34 |
break; |
35 |
case 1: |
36 |
with (msg) |
37 |
{ |
38 |
portrait = false; |
39 |
sndfnt = 99; |
40 |
message[0] = "* There's gotta be something or# someone behind all this, no?"; |
41 |
message[1] = "* Even though monsterkind has# lived in the Underground for# decades,"; |
42 |
message[2] = "* There's still so much mystery# to it all."; |
43 |
message[3] = "* Hmm..."; |
44 |
message[4] = "* I know what you're thinking,# and it was my first hypothesis# as well."; |
45 |
message[5] = "* It's just magic, right?"; |
46 |
message[6] = "* The Underground is full of the# stuff!"; |
47 |
message[7] = "* Well, obviously it's gotta be."; |
48 |
message[8] = "* But I don't know..."; |
49 |
message[9] = "* Some of these sightings seem# intentional."; |
50 |
message[10] = "* I have got to solve this as# soon as I'm out of these woods."; |
51 |
} |
52 |
npc_flag = 2; |
53 |
break; |
54 |
case 2: |
55 |
with (msg) |
56 |
{ |
57 |
portrait = false; |
58 |
sndfnt = 99; |
59 |
message[0] = "* Don't worry about sticking# around if you got places# to be - I'll be fine!"; |
60 |
message[1] = "* Still have plenty of snacks in# my bag."; |
61 |
message[2] = "* When it's time to go, I'll just# start walking in one direction."; |
62 |
message[3] = "* Should make my way out, easy# peasy!"; |
63 |
message[4] = "* Really wanna find who I'm# looking for first, though."; |
64 |
} |
65 |
npc_flag = 3; |
66 |
break; |
67 |
case 3: |
68 |
with (msg) |
69 |
{ |
70 |
portrait = false; |
71 |
sndfnt = 99; |
72 |
message[0] = "* Sorry, I'm mulling over the# case."; |
73 |
message[1] = "* Deep in thought."; |
74 |
message[2] = "* Yep."; |
75 |
message[3] = "* Not losing it."; |
76 |
message[4] = "* Not yet."; |
77 |
} |
78 |
} |
79 |
} |