| 1 |
event_inherited(); |
| 2 |
depth = obj_playground_swing.depth - 1; |
| 3 |
if (interact) |
| 4 |
{ |
| 5 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 6 |
is_talking = 1; |
| 7 |
with (msg) |
| 8 |
{ |
| 9 |
switch (other.npc_flag) |
| 10 |
{ |
| 11 |
case 0: |
| 12 |
case 1: |
| 13 |
message[0] = "* Sigh..."; |
| 14 |
message[1] = "* This playground used to be fun."; |
| 15 |
message[2] = "* Ever since my playmate stopped# showing up, it's become boring."; |
| 16 |
message[3] = "* I wonder where they went?"; |
| 17 |
if (other.npc_flag == 0) |
| 18 |
other.npc_flag++; |
| 19 |
break; |
| 20 |
case 2: |
| 21 |
message[0] = "* Thanks for sitting with me."; |
| 22 |
message[1] = "* I hope we can be friends."; |
| 23 |
other.npc_flag++; |
| 24 |
break; |
| 25 |
case 3: |
| 26 |
message[0] = "* I better get going soon."; |
| 27 |
message[1] = "* My papa's probably wondering# where I am."; |
| 28 |
break; |
| 29 |
} |
| 30 |
} |
| 31 |
} |