| 1 | if (obj_know_cone_body_a.animating == true) |
| 2 | { |
| 3 | x = obj_know_cone_body_a.x; |
| 4 | y = obj_know_cone_body_a.ball_displacement_y; |
| 5 | } |
| 6 | else |
| 7 | { |
| 8 | x = obj_know_cone_body_a.x; |
| 9 | y = starting_point_y; |
| 10 | } |