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gml_Object_obj_know_cone_ball_a_Step_2

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1
if (obj_know_cone_body_a.animating == true)
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{
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    x = obj_know_cone_body_a.x;
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    y = obj_know_cone_body_a.ball_displacement_y;
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}
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else
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{
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    x = obj_know_cone_body_a.x;
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    y = starting_point_y;
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}