1 |
light_amount = 0; |
2 |
active = false; |
3 |
reverse = false; |
4 |
var j = 0; |
5 |
for (var i = 0; i < instance_number(-3); i += 1) |
6 |
{ |
7 |
var inst = instance_find(-3, i); |
8 |
var object_found = false; |
9 |
switch (inst.object_index) |
10 |
{ |
11 |
case obj_pl: |
12 |
case global.party_member: |
13 |
shadow_actor[j] = inst; |
14 |
shadow_active[j] = false; |
15 |
light_amount[j] = 0; |
16 |
object_found = true; |
17 |
break; |
18 |
} |
19 |
switch (object_get_parent(inst.object_index)) |
20 |
{ |
21 |
case 1130: |
22 |
case 1133: |
23 |
shadow_actor[j] = inst; |
24 |
shadow_active[j] = false; |
25 |
light_amount[j] = 0; |
26 |
object_found = true; |
27 |
break; |
28 |
} |
29 |
if (object_found == true) |
30 |
{ |
31 |
with (shadow_actor[j]) |
32 |
{ |
33 |
if (place_meeting(x, y, obj_shadow_collider)) |
34 |
{ |
35 |
other.shadow_active[j] = true; |
36 |
if (other.reverse == false) |
37 |
other.light_amount[j] = 0.6; |
38 |
} |
39 |
} |
40 |
j += 1; |
41 |
} |
42 |
} |