1 | if (live_call()) |
2 | return global.live_result; |
3 | draw_x_offset = 100; |
4 | draw_y_offset = 0; |
5 | frog_count = 5; |
6 | counter_shake = false; |
7 | shake_intensity = 0.5; |
8 | frog_scale = 1; |
9 | frog_overlay_alpha = 0; |