1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var xx = 580 + draw_x_offset; |
4 |
var yy = 20 + draw_y_offset; |
5 |
draw_sprite_ext(spr_bigfrog_frogger_frog, 0, xx - 9, yy + 10, frog_scale * 2, frog_scale * 2, 0, c_white, 1); |
6 |
shader_set(sh_flash); |
7 |
draw_sprite_ext(spr_bigfrog_frogger_frog, 0, xx - 9, yy + 10, frog_scale * 2, frog_scale * 2, 0, c_white, frog_overlay_alpha); |
8 |
shader_reset(); |
9 |
shader_reset(); |
10 |
draw_set_halign(fa_left); |
11 |
draw_set_font(fnt_mainb); |
12 |
draw_set_color(c_white); |
13 |
draw_set_valign(fa_middle); |
14 |
draw_text(xx + 16, yy + 8, ": " + string(frog_count)); |
15 |
draw_set_valign(fa_top); |