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gml_Object_obj_macro_frog_counter_Draw_0

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1
if (live_call())
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    return global.live_result;
3
var xx = 580 + draw_x_offset;
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var yy = 20 + draw_y_offset;
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draw_sprite_ext(spr_bigfrog_frogger_frog, 0, xx - 9, yy + 10, frog_scale * 2, frog_scale * 2, 0, c_white, 1);
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shader_set(sh_flash);
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draw_sprite_ext(spr_bigfrog_frogger_frog, 0, xx - 9, yy + 10, frog_scale * 2, frog_scale * 2, 0, c_white, frog_overlay_alpha);
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shader_reset();
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shader_reset();
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draw_set_halign(fa_left);
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draw_set_font(fnt_mainb);
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draw_set_color(c_white);
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draw_set_valign(fa_middle);
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draw_text(xx + 16, yy + 8, ": " + string(frog_count));
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draw_set_valign(fa_top);