1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
object[0] = 2860; |
4 |
object[1] = 2869; |
5 |
object[2] = 2876; |
6 |
object[3] = 2877; |
7 |
object[4] = 2879; |
8 |
var color_id = color_uniform; |
9 |
var alpha_id = alpha_uniform; |
10 |
var _color_new = color_new; |
11 |
for (var i = 0; i < array_length_1d(object); i++) |
12 |
{ |
13 |
with (object[i]) |
14 |
{ |
15 |
shader_set(sh_replace_color); |
16 |
shader_set_uniform_f_array(color_id, _color_new); |
17 |
shader_set_uniform_f(alpha_id, other.image_alpha); |
18 |
draw_self(); |
19 |
shader_reset(); |
20 |
} |
21 |
} |
22 |
draw_set_font(fnt_mars_needs_cunnilingus); |
23 |
var text_col = make_color_rgb(color_new[0] * 255, color_new[1] * 255, color_new[2] * 255); |
24 |
draw_set_halign(fa_left); |
25 |
draw_set_valign(fa_top); |
26 |
draw_text_colour(30, 400, string_hash_to_newline(string(global.player_name)), text_col, text_col, text_col, text_col, global.image_alpha_enemy_attacking * image_alpha); |
27 |
draw_text_colour(147, 400, string_hash_to_newline("LV " + string(global.player_level)), text_col, text_col, text_col, text_col, global.image_alpha_enemy_attacking * image_alpha); |
28 |
if (global.current_hp_self < 10 && global.current_hp_self > -10) |
29 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), text_col, text_col, text_col, text_col, global.image_alpha_enemy_attacking * image_alpha); |
30 |
else |
31 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), text_col, text_col, text_col, text_col, global.image_alpha_enemy_attacking * image_alpha); |
32 |
draw_set_alpha(image_alpha); |
33 |
if (instance_exists(obj_dialogue_box_battle_transformation_any)) |
34 |
{ |
35 |
with (obj_dialogue_box_battle_transformation_any) |
36 |
{ |
37 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha); |
38 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false); |
39 |
draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
40 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false); |
41 |
draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
42 |
} |
43 |
} |
44 |
if (instance_exists(obj_dialogue_box_battle_transformation_any_out)) |
45 |
{ |
46 |
with (obj_dialogue_box_battle_transformation_any_out) |
47 |
{ |
48 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha); |
49 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false); |
50 |
draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
51 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false); |
52 |
draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
53 |
} |
54 |
} |
55 |
if (instance_exists(obj_dialogue_box_battle_transformation_any_in)) |
56 |
{ |
57 |
with (obj_dialogue_box_battle_transformation_any_in) |
58 |
{ |
59 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha); |
60 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false); |
61 |
draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
62 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false); |
63 |
draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
64 |
} |
65 |
} |
66 |
if (instance_exists(obj_dialogue_box_battle_transformation_attack)) |
67 |
{ |
68 |
with (obj_dialogue_box_battle_transformation_attack) |
69 |
{ |
70 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha); |
71 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false); |
72 |
draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
73 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false); |
74 |
draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
75 |
} |
76 |
} |
77 |
if (instance_exists(obj_dialogue_box_battle)) |
78 |
{ |
79 |
with (obj_dialogue_box_battle) |
80 |
{ |
81 |
draw_set_alpha(image_alpha * other.image_alpha); |
82 |
draw_self(); |
83 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha); |
84 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false); |
85 |
draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
86 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false); |
87 |
draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
88 |
draw_set_alpha(1); |
89 |
} |
90 |
} |
91 |
draw_set_alpha(1); |