1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (place_meeting(x, y, obj_pl)) |
5 |
{ |
6 |
scr_cutscene_start(); |
7 |
cutscene_advance(5); |
8 |
} |
9 |
break; |
10 |
case 1: |
11 |
cutscene_follower_into_actor(); |
12 |
break; |
13 |
case 2: |
14 |
cutscene_npc_walk(1161, obj_pl.x, obj_pl.y + 30, 3, "y", "up"); |
15 |
break; |
16 |
case 3: |
17 |
cutscene_dialogue(); |
18 |
with (msg) |
19 |
{ |
20 |
talker[0] = 1161; |
21 |
message[0] = "* I'll wait outside."; |
22 |
prt[0] = 377; |
23 |
} |
24 |
break; |
25 |
case 4: |
26 |
obj_pl.direction = 90; |
27 |
cutscene_wait(0.5); |
28 |
break; |
29 |
case 5: |
30 |
cutscene_change_room(275, 160, 380, 0.1); |
31 |
global.cutscene = false; |
32 |
global.party_member = -4; |
33 |
global.sworks_flag[50] = 1; |
34 |
break; |
35 |
case 6: |
36 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
37 |
break; |
38 |
case 7: |
39 |
cutscene_npc_walk(1168, obj_ceroba_npc.x, obj_ceroba_npc.y - 20, 2, "y", "down"); |
40 |
break; |
41 |
case 8: |
42 |
cutscene_wait(0.5); |
43 |
break; |
44 |
case 9: |
45 |
cutscene_dialogue(); |
46 |
with (msg) |
47 |
{ |
48 |
talker[0] = 1161; |
49 |
message[0] = "* Where'd you go?"; |
50 |
message[1] = "* It's like I blinked and# lost you."; |
51 |
message[2] = "* Well, uh, don't do that# again."; |
52 |
prt[0] = 370; |
53 |
prt[1] = 371; |
54 |
prt[2] = 370; |
55 |
} |
56 |
actor_follower = 1161; |
57 |
break; |
58 |
case 10: |
59 |
cutscene_npc_walk(1161, obj_player_npc.x, obj_player_npc.y - 20, 3, "y", "down"); |
60 |
break; |
61 |
case 11: |
62 |
global.party_member = 1171; |
63 |
cutscene_actor_into_follower(); |
64 |
break; |
65 |
case 12: |
66 |
scr_cutscene_end(); |
67 |
instance_destroy(obj_player_npc); |
68 |
scene = 0; |
69 |
global.sworks_flag[50] = 0; |
70 |
break; |
71 |
} |