| 1 | if (particle_burst == true) |
| 2 | { |
| 3 | audio_play_sound(snd_decibatbouncewave1, 1, 0); |
| 4 | part_emitter_burst(global.ps, global.pe_Border, global.pt_Border, 1); |
| 5 | part_emitter_burst(global.ps, global.pe_Filling, global.pt_Filling, 1); |
| 6 | particle_burst = false; |
| 7 | } |