1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (global.sworks_flag[47] != 0 && global.sworks_flag[48] != 0 && global.sworks_flag[49] != 0) |
7 |
{ |
8 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 500); |
9 |
scr_cutscene_start(); |
10 |
cutscene_advance(); |
11 |
} |
12 |
break; |
13 |
case 1: |
14 |
cutscene_wait(1); |
15 |
break; |
16 |
case 2: |
17 |
cutscene_camera_move(obj_pl.x, 120, 1); |
18 |
break; |
19 |
case 3: |
20 |
cutscene_wait(1); |
21 |
break; |
22 |
case 4: |
23 |
audio_play_sound(snd_switch, 1, 0); |
24 |
layer_set_visible("floorlights_middle", true); |
25 |
cutscene_advance(); |
26 |
break; |
27 |
case 5: |
28 |
cutscene_wait(0.3); |
29 |
break; |
30 |
case 6: |
31 |
layer_set_visible("floorlights_middle", false); |
32 |
cutscene_advance(); |
33 |
break; |
34 |
case 7: |
35 |
cutscene_wait(0.3); |
36 |
break; |
37 |
case 8: |
38 |
audio_play_sound(snd_switch, 1, 0); |
39 |
layer_set_visible("floorlights_middle", true); |
40 |
cutscene_advance(); |
41 |
break; |
42 |
case 9: |
43 |
cutscene_wait(0.5); |
44 |
break; |
45 |
case 10: |
46 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
47 |
break; |
48 |
case 11: |
49 |
cutscene_npc_walk(1168, 156, 160, 3, "x", "up"); |
50 |
break; |
51 |
case 12: |
52 |
cutscene_wait(1); |
53 |
break; |
54 |
case 13: |
55 |
audio_play_sound(snd_machinery, 1, 0); |
56 |
audio_play_sound(snd_puzzle_icemelt, 1, 0); |
57 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (1000, 0.5); |
58 |
cutscene_advance(); |
59 |
break; |
60 |
case 14: |
61 |
cutscene_wait(1); |
62 |
break; |
63 |
case 15: |
64 |
obj_screenshake_player.intensity = 1; |
65 |
obj_macro_froggit_room_door.image_speed = 1; |
66 |
audio_stop_sound(snd_machinery); |
67 |
audio_play_sound(snd_undertale_bigdoor_open, 1, 1); |
68 |
cutscene_advance(); |
69 |
break; |
70 |
case 16: |
71 |
if (obj_macro_froggit_room_door.image_index >= (obj_macro_froggit_room_door.image_number - 1)) |
72 |
{ |
73 |
obj_screenshake_player.intensity = 2; |
74 |
audio_stop_sound(snd_undertale_bigdoor_open); |
75 |
audio_play_sound(snd_undertale_impact, 1, 0); |
76 |
cutscene_advance(); |
77 |
} |
78 |
break; |
79 |
case 17: |
80 |
cutscene_wait(0.1); |
81 |
break; |
82 |
case 18: |
83 |
instance_destroy(obj_screenshake_player); |
84 |
if (cutscene_wait(2)) |
85 |
{ |
86 |
if (global.route == 3) |
87 |
scene = 28; |
88 |
} |
89 |
break; |
90 |
case 19: |
91 |
cutscene_sfx_play(280, 1); |
92 |
break; |
93 |
case 20: |
94 |
cutscene_wait(1); |
95 |
break; |
96 |
case 21: |
97 |
cutscene_instance_create(157, 112, 234); |
98 |
audio_play_sound(snd_undertale_appear, 1, 0); |
99 |
break; |
100 |
case 22: |
101 |
obj_mfnpcfinal.image_alpha += 0.05; |
102 |
if (obj_mfnpcfinal.image_alpha >= 1) |
103 |
cutscene_advance(); |
104 |
break; |
105 |
case 23: |
106 |
cutscene_wait(0.5); |
107 |
break; |
108 |
case 24: |
109 |
cutscene_sfx_play(280, 1); |
110 |
break; |
111 |
case 25: |
112 |
cutscene_wait(1.5); |
113 |
break; |
114 |
case 26: |
115 |
cutscene_sfx_play(280, 1); |
116 |
obj_mfnpcfinal.vspeed = 4; |
117 |
break; |
118 |
case 27: |
119 |
with (obj_mfnpcfinal) |
120 |
{ |
121 |
if (y >= obj_player_npc.y) |
122 |
{ |
123 |
global.battle_enemy_name = "macro froggit"; |
124 |
global.exclamation_mark_type = "nothing"; |
125 |
global.battling_enemy = false; |
126 |
global.battling_boss = true; |
127 |
global.battle_start = true; |
128 |
global.current_room_overworld = room_get_name(room); |
129 |
instance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle); |
130 |
obj_pl.image_alpha = 0; |
131 |
audio_stop_all(); |
132 |
other.scene++; |
133 |
} |
134 |
} |
135 |
break; |
136 |
case 28: |
137 |
chest = instance_create_depth(140, 100, 0, obj_macro_froggit_chest); |
138 |
chest.image_alpha = 0; |
139 |
cutscene_advance(); |
140 |
break; |
141 |
case 29: |
142 |
audio_play_sound(snd_undertale_appear, 1, 0); |
143 |
cutscene_advance(); |
144 |
break; |
145 |
case 30: |
146 |
with (obj_macro_froggit_chest) |
147 |
{ |
148 |
if (image_alpha < 1) |
149 |
image_alpha += 0.1; |
150 |
else |
151 |
other.scene++; |
152 |
} |
153 |
break; |
154 |
case 31: |
155 |
cutscene_wait(0.5); |
156 |
break; |
157 |
case 32: |
158 |
cutscene_sfx_play(383, 1); |
159 |
break; |
160 |
case 33: |
161 |
if (obj_macro_froggit_chest.y < 130) |
162 |
obj_macro_froggit_chest.y += 2; |
163 |
else |
164 |
cutscene_advance(); |
165 |
break; |
166 |
case 34: |
167 |
cutscene_wait(1); |
168 |
break; |
169 |
case 35: |
170 |
obj_macro_froggit_room_door.image_speed = -2; |
171 |
if (!audio_is_playing(snd_rumble)) |
172 |
audio_play_sound(snd_rumble, 1, 1); |
173 |
if (obj_macro_froggit_room_door.image_index <= 3) |
174 |
{ |
175 |
cutscene_screenshake(1, 1); |
176 |
audio_stop_sound(snd_rumble); |
177 |
audio_play_sound(snd_undertale_thud, 1, 0); |
178 |
obj_macro_froggit_room_door.image_index = 0; |
179 |
obj_macro_froggit_room_door.image_speed = 0; |
180 |
cutscene_advance(36); |
181 |
} |
182 |
break; |
183 |
case 36: |
184 |
cutscene_wait(1); |
185 |
break; |
186 |
case 37: |
187 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
188 |
break; |
189 |
case 38: |
190 |
global.sworks_flag[60] = 1; |
191 |
cutscene_camera_reset(); |
192 |
cutscene_end(); |
193 |
break; |
194 |
} |