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gml_Object_obj_mail_whale_arrive_Draw_0

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1
draw_set_alpha(mail_whale_shadow_alpha);
2
draw_sprite(spr_npc_shadow, 0, x, mail_whale_y_target + 30);
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draw_set_alpha(1);
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draw_self();
5
if (shader_on && sprite_index == spr_mail_whale_basket_clover_yellow)
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{
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    shader_set(sh_palette_swap);
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    shader_set_uniform_f(u_palette_index, palette_index);
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    shader_set_uniform_f(u_palette_texel_height, uniform_info[0]);
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    shader_set_uniform_f(u_palette_texel_width, uniform_info[1]);
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    shader_set_uniform_f(u_palette_x_offset, uniform_info[2]);
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    shader_set_uniform_f(u_palette_y_offset, uniform_info[3]);
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    shader_set_uniform_i(u_color_vect, uniform_info[4]);
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    texture_set_stage(u_palette_tex, palette_sampler);
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    draw_sprite_ext(spr_mail_whale_basket_only_clover, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
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    shader_reset();
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}
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else if (shader_on == false && sprite_index == spr_mail_whale_basket_clover_yellow)
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{
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    draw_sprite_ext(spr_mail_whale_basket_only_clover, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
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}