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gml_Object_obj_mansion_chujin_tapes_Draw_0

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1
if (live_call())
2
    return global.live_result;
3
draw_set_alpha(image_alpha);
4
draw_sprite(sprite_index, image_index, camera_get_view_x(view_camera[0]), camera_get_view_y(view_camera[0]));
5
draw_set_alpha(1);
6
if (!scene_change && sprite_index != spr_battle_hp_cover_self)
7
    draw_sprite_ext(spr_chujin_tapes_static_overlay, overlay_image_index, camera_get_view_x(view_camera[0]), camera_get_view_y(view_camera[0]), 1, 1, 0, c_white, overlay_alpha);