1 | if (live_call()) |
2 | return global.live_result; |
3 | draw_set_alpha(image_alpha); |
4 | draw_sprite(sprite_index, image_index, camera_get_view_x(view_camera[0]), camera_get_view_y(view_camera[0])); |
5 | draw_set_alpha(1); |
6 | if (!scene_change && sprite_index != spr_battle_hp_cover_self) |
7 | draw_sprite_ext(spr_chujin_tapes_static_overlay, overlay_image_index, camera_get_view_x(view_camera[0]), camera_get_view_y(view_camera[0]), 1, 1, 0, c_white, overlay_alpha); |