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gml_Object_obj_mansion_entrance_door_Step_0

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event_inherited();
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if (interact)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    is_talking = 1;
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    with (msg)
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    {
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        sndfnt_array[0] = 391;
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        message[0] = "* (The door is locked from the#  other side.)";
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        if (other.npc_flag == 0 && global.party_member != -4)
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        {
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            sndfnt_array[1] = 102;
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            message[1] = "* Locked, huh? Strange...";
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            message[2] = "* Guess Ed and Star took#  another route.";
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            prt[1] = 311;
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            prt[2] = 324;
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        }
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    }
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    npc_flag = 1;
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}