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gml_Object_obj_mansion_hall_study_door_Step_0

related scripts: Other_5 • Step_0

(view raw script w/o annotations or w/e)
1
event_inherited();
2
if (interact)
3
{
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scr_cutscene_start
scr_cutscene_start

function
scr_cutscene_start()
{ global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
5
    audio_play_sound(snd_doorclose, 1, 0);
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scr_change_room
scr_change_room

function
scr_change_room(arg0, arg1, arg2)
{ if (!instance_exists(obj_transition)) { trn = instance_create(x, y, obj_transition); trn.newRoom = arg0; if (instance_exists(obj_pl)) { trn.xx = arg1; trn.yy = arg2; } } }
(248, 160, 200);
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}