| 1 | event_inherited(); |
| 2 | if (interact) |
| 3 | { |
| 4 | scr_text(); |
| 5 | is_talking = 1; |
| 6 | with (msg) |
| 7 | { |
| 8 | sndfnt_array[0] = 391; |
| 9 | message[0] = "* (Several building bricks are# scattered around a stuffed# animal.)"; |
| 10 | if (other.npc_flag == 0 && global.party_member != -4) |
| 11 | { |
| 12 | sndfnt_array[1] = 102; |
| 13 | message[1] = "* ...Almost looks like# it's watching me."; |
| 14 | message[2] = "* Not sure I like this# room..."; |
| 15 | prt[1] = 324; |
| 16 | prt[2] = 329; |
| 17 | } |
| 18 | } |
| 19 | npc_flag = 1; |
| 20 | } |