1 | event_inherited(); |
2 | if (interact) |
3 | { |
4 | scr_text(); |
5 | is_talking = 1; |
6 | with (msg) |
7 | { |
8 | sndfnt_array[0] = 391; |
9 | message[0] = "* (Several building bricks are# scattered around a stuffed# animal.)"; |
10 | if (other.npc_flag == 0 && global.party_member != -4) |
11 | { |
12 | sndfnt_array[1] = 102; |
13 | message[1] = "* ...Almost looks like# it's watching me."; |
14 | message[2] = "* Not sure I like this# room..."; |
15 | prt[1] = 324; |
16 | prt[2] = 329; |
17 | } |
18 | } |
19 | npc_flag = 1; |
20 | } |