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gml_Object_obj_mansion_kotatsu_Create_0

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1
scene = 0;
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cutscene_timer = 0;
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if (global.dunes_flag[42] >= 1)
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{
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    sprite_index = spr_mansion_kotatsu_moved;
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    x = 199;
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    y = 171;
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    scene = 50;
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    layer_set_visible("chairs", false);
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    instance_destroy(106768);
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    instance_destroy(106767);
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}