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gml_Object_obj_mansion_study_overlay_Draw_0

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if (live_call())
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    return global.live_result;
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if (!surface_exists(lighting_surface))
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    lighting_surface = surface_create(camera_get_view_width(view_camera[0]), camera_get_view_height(view_camera[0]));
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if (surface_exists(lighting_surface))
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{
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    var view_x = camera_get_view_x(view_camera[0]);
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    var view_y = camera_get_view_y(view_camera[0]);
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    surface_set_target(lighting_surface);
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    draw_set_color(c_black);
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    draw_set_alpha(darkness_alpha);
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    draw_rectangle(0, 0, room_width, room_height, false);
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    draw_set_alpha(1);
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    gpu_set_blendmode(bm_subtract);
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    draw_sprite_ext(sprite_index, image_index, x - view_x, y - view_y, image_xscale, image_yscale, image_angle, c_white, 1);
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    gpu_set_blendmode(bm_normal);
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    surface_reset_target();
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    draw_surface(lighting_surface, view_x, view_y);
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}