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gml_Object_obj_mansion_study_tv_interact_Create_0

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1
if (live_call())
2
    return global.live_result;
3
npc_voice_sfx = 0;
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npc_id = room_get_name(room) + object_get_name(object_index);
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if (is_undefined(ds_map_find_value(global.npc_map, npc_id)))
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    ds_map_add(global.npc_map, npc_id, 0);
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npc_flag = ds_map_find_value(global.npc_map, npc_id);
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image_speed = 0;
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is_talking = 0;
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interact = false;
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scene = 0;
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cutscene_timer = 0;
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draw_alpha = 0;
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image_alpha = 0;
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depth = -1400;