1 | if (live_call()) |
2 | return global.live_result; |
3 | npc_voice_sfx = 0; |
4 | npc_id = room_get_name(room) + object_get_name(object_index); |
5 | if (is_undefined(ds_map_find_value(global.npc_map, npc_id))) |
6 | ds_map_add(global.npc_map, npc_id, 0); |
7 | npc_flag = ds_map_find_value(global.npc_map, npc_id); |
8 | image_speed = 0; |
9 | is_talking = 0; |
10 | interact = false; |
11 | scene = 0; |
12 | cutscene_timer = 0; |
13 | draw_alpha = 0; |
14 | image_alpha = 0; |
15 | depth = -1400; |