| 1 | if (ds_map_find_value(event_data, "event_type") == "sprite event")  | 
    
| 2 | { | 
    
| 3 | switch (ds_map_find_value(event_data, "message"))  | 
    
| 4 |     { | 
    
| 5 | case "trapdoor_spawn_particles":  | 
    
| 6 | instance_create_depth(x + 24, y + 17, depth - 1, obj_mansion_trapdoor_particles);  | 
    
| 7 | break;  | 
    
| 8 | }  | 
    
| 9 | }  |