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gml_Object_obj_mansion_trapdoor_Other_76

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1
if (ds_map_find_value(event_data, "event_type") == "sprite event")
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{
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    switch (ds_map_find_value(event_data, "message"))
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    {
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        case "trapdoor_spawn_particles":
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            instance_create_depth(x + 24, y + 17, depth - 1, obj_mansion_trapdoor_particles);
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            break;
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    }
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}