| 1 | if (ds_map_find_value(event_data, "event_type") == "sprite event") |
| 2 | { |
| 3 | switch (ds_map_find_value(event_data, "message")) |
| 4 | { |
| 5 | case "trapdoor_spawn_particles": |
| 6 | instance_create_depth(x + 24, y + 17, depth - 1, obj_mansion_trapdoor_particles); |
| 7 | break; |
| 8 | } |
| 9 | } |