1 | if (ds_map_find_value(event_data, "event_type") == "sprite event") |
2 | { |
3 | switch (ds_map_find_value(event_data, "message")) |
4 | { |
5 | case "trapdoor_spawn_particles": |
6 | instance_create_depth(x + 24, y + 17, depth - 1, obj_mansion_trapdoor_particles); |
7 | break; |
8 | } |
9 | } |