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gml_Object_obj_mansion_trapdoor_particles_Create_0

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1
global.ps = part_system_create();
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part_system_depth(global.ps, -1);
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global.pt_pt_dust = part_type_create();
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part_type_shape(global.pt_pt_dust, 0);
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part_type_size(global.pt_pt_dust, 1, 2, 0, 0);
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part_type_scale(global.pt_pt_dust, 1, 1);
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part_type_orientation(global.pt_pt_dust, 0, 0, 0, 0, 0);
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part_type_color3(global.pt_pt_dust, 16777215, 16777215, 16777215);
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part_type_alpha3(global.pt_pt_dust, 0.1, 1, 0);
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part_type_blend(global.pt_pt_dust, 0);
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part_type_life(global.pt_pt_dust, 60, 60);
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part_type_speed(global.pt_pt_dust, 1, 1, 0, 0);
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part_type_direction(global.pt_pt_dust, 40, 140, 0, 5);
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part_type_gravity(global.pt_pt_dust, 0, 0);
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global.pe_pt_dust = part_emitter_create(global.ps);
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var xp = x;
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var yp = y;
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part_emitter_region(global.ps, global.pe_pt_dust, xp - 30, xp + 30, yp - 30, yp + 30, 0, 0);
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part_emitter_burst(global.ps, global.pe_pt_dust, global.pt_pt_dust, 14);
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alarm[0] = 90;