1 |
event_inherited(); |
2 |
if (interact && waiter == 0) |
3 |
{ |
4 |
waiter = 1; |
5 |
is_talking = true; |
6 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
7 |
} |
8 |
if (waiter == 1) |
9 |
{ |
10 |
switch (npc_flag) |
11 |
{ |
12 |
case 0: |
13 |
with (msg) |
14 |
{ |
15 |
portrait = false; |
16 |
sndfnt = 99; |
17 |
message[0] = "* Wow. It's colder today than# usual, huh?"; |
18 |
message[1] = "* If I wasn't extremely lazy, I'd# go to the Honeydew Resort and# get some hot coffee."; |
19 |
} |
20 |
npc_flag = 1; |
21 |
waiter = 2; |
22 |
break; |
23 |
case 1: |
24 |
if (scr_item_exists_check("Hndw Coffee") == true) |
25 |
{ |
26 |
with (msg) |
27 |
{ |
28 |
portrait = false; |
29 |
sndfnt = 99; |
30 |
message[0] = "* (You take out the cup of# coffee.)"; |
31 |
message[1] = "* For me? How can I ever thank# you!"; |
32 |
message[2] = "* Here, I found this in the snow.# It was probably out there for# ages."; |
33 |
message[3] = "* (You got a Soggy Mitten.)"; |
34 |
if (message_current == 0) |
35 |
other.is_talking = false; |
36 |
else |
37 |
other.is_talking = true; |
38 |
if (message_current == 3) |
39 |
{ |
40 |
scr_item_removescr_item_removefunction scr_item_remove(arg0)
{
for (i = 1; i <= 8; i += 1)
{
if (global.item_slot[i] == arg0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[i + 1];
i += 1;
}
global.item_slot[8] = "Nothing";
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Hndw Coffee"); |
41 |
scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Soggy Mitten"); |
42 |
other.is_talking = false; |
43 |
other.npc_flag = 2; |
44 |
other.waiter = 2; |
45 |
other.sprite_index = spr_martha_coffee_snowdin_yellow; |
46 |
} |
47 |
} |
48 |
} |
49 |
else |
50 |
{ |
51 |
with (msg) |
52 |
{ |
53 |
portrait = false; |
54 |
sndfnt = 99; |
55 |
message[0] = "* Wow. It's colder today than# usual, huh?"; |
56 |
message[1] = "* If I wasn't extremely lazy, I'd# go to the Honeydew Resort and# get some hot coffee."; |
57 |
} |
58 |
waiter = 2; |
59 |
} |
60 |
break; |
61 |
case 2: |
62 |
with (msg) |
63 |
{ |
64 |
portrait = false; |
65 |
sndfnt = 99; |
66 |
message[0] = "* The coffee is a little hot."; |
67 |
message[1] = "* I'm going to let it cool down.# I'm not crazy, ya know."; |
68 |
message[2] = "* In the meantime, I'll get to# making a campfire so I don't# freeze."; |
69 |
} |
70 |
npc_flag = 3; |
71 |
waiter = 2; |
72 |
break; |
73 |
case 3: |
74 |
if (scr_item_exists_check("Matches") == true) |
75 |
{ |
76 |
with (msg) |
77 |
{ |
78 |
portrait = false; |
79 |
sndfnt = 99; |
80 |
message[0] = "* (You take out the matches.)"; |
81 |
message[1] = "* Are those matches? Can I have# them?"; |
82 |
ch_msg = 1; |
83 |
ch[1] = "Yes"; |
84 |
ch[2] = "No"; |
85 |
if (message_current == 0 || message_current == 6) |
86 |
other.is_talking = false; |
87 |
else |
88 |
other.is_talking = true; |
89 |
if (outcome == 1) |
90 |
{ |
91 |
message[2] = "* You're a lifesaver! I really# need help with this fire!"; |
92 |
message[3] = "* I, uh... I don't really have# anything else to give you."; |
93 |
message[4] = "* Here, take your coffee back, I# guess."; |
94 |
message[5] = "* It got cold while I was working# anyway."; |
95 |
message[6] = "* (You got a cup of lukewarm# coffee.)"; |
96 |
} |
97 |
if (message_current == 6) |
98 |
{ |
99 |
other.sprite_index = spr_martha_snowdin_yellow; |
100 |
scr_item_removescr_item_removefunction scr_item_remove(arg0)
{
for (i = 1; i <= 8; i += 1)
{
if (global.item_slot[i] == arg0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[i + 1];
i += 1;
}
global.item_slot[8] = "Nothing";
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Matches"); |
101 |
scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Lukewarm Coffee"); |
102 |
other.npc_flag = 4; |
103 |
other.is_talking = false; |
104 |
other.waiter = 2; |
105 |
} |
106 |
if (outcome == 2) |
107 |
{ |
108 |
message[2] = "* Awww... I really thought they# were matches..."; |
109 |
other.waiter = 2; |
110 |
} |
111 |
} |
112 |
} |
113 |
else |
114 |
{ |
115 |
with (msg) |
116 |
{ |
117 |
portrait = false; |
118 |
sndfnt = 99; |
119 |
message[0] = "* The coffee is a little hot."; |
120 |
message[1] = "* I'm going to let it cool down.# I'm not crazy, ya know."; |
121 |
message[2] = "* In the meantime, I'll get to# making a campfire so I don't# freeze."; |
122 |
other.waiter = 2; |
123 |
} |
124 |
} |
125 |
break; |
126 |
case 4: |
127 |
with (msg) |
128 |
{ |
129 |
portrait = false; |
130 |
sndfnt = 99; |
131 |
message[0] = "* Why am I still standing here,# idle?"; |
132 |
message[1] = "* I've frozen. I cannot move my# body anymore."; |
133 |
message[2] = "* Don't worry, this is nature's# way of letting me be lazy."; |
134 |
} |
135 |
waiter = 2; |
136 |
break; |
137 |
} |
138 |
} |
139 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
140 |
{ |
141 |
waiter = 0; |
142 |
is_talking = false; |
143 |
} |