| 1 |
event_inherited(); |
| 2 |
if (interact && waiter == 0) |
| 3 |
{ |
| 4 |
waiter = 1; |
| 5 |
is_talking = true; |
| 6 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 7 |
} |
| 8 |
if (waiter == 1) |
| 9 |
{ |
| 10 |
switch (npc_flag) |
| 11 |
{ |
| 12 |
case 0: |
| 13 |
with (msg) |
| 14 |
{ |
| 15 |
portrait = false; |
| 16 |
sndfnt = 99; |
| 17 |
message[0] = "* Wow. It's colder today than# usual, huh?"; |
| 18 |
message[1] = "* If I wasn't extremely lazy, I'd# go to the Honeydew Resort and# get some hot coffee."; |
| 19 |
} |
| 20 |
npc_flag = 1; |
| 21 |
waiter = 2; |
| 22 |
break; |
| 23 |
case 1: |
| 24 |
if (scr_item_exists_check("Hndw Coffee") == true) |
| 25 |
{ |
| 26 |
with (msg) |
| 27 |
{ |
| 28 |
portrait = false; |
| 29 |
sndfnt = 99; |
| 30 |
message[0] = "* (You take out the cup of# coffee.)"; |
| 31 |
message[1] = "* For me? How can I ever thank# you!"; |
| 32 |
message[2] = "* Here, I found this in the snow.# It was probably out there for# ages."; |
| 33 |
message[3] = "* (You got a Soggy Mitten.)"; |
| 34 |
if (message_current == 0) |
| 35 |
other.is_talking = false; |
| 36 |
else |
| 37 |
other.is_talking = true; |
| 38 |
if (message_current == 3) |
| 39 |
{ |
| 40 |
scr_item_removescr_item_removefunction scr_item_remove(arg0)
{
for (i = 1; i <= 8; i += 1)
{
if (global.item_slot[i] == arg0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[i + 1];
i += 1;
}
global.item_slot[8] = "Nothing";
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Hndw Coffee"); |
| 41 |
scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Soggy Mitten"); |
| 42 |
other.is_talking = false; |
| 43 |
other.npc_flag = 2; |
| 44 |
other.waiter = 2; |
| 45 |
other.sprite_index = spr_martha_coffee_snowdin_yellow; |
| 46 |
} |
| 47 |
} |
| 48 |
} |
| 49 |
else |
| 50 |
{ |
| 51 |
with (msg) |
| 52 |
{ |
| 53 |
portrait = false; |
| 54 |
sndfnt = 99; |
| 55 |
message[0] = "* Wow. It's colder today than# usual, huh?"; |
| 56 |
message[1] = "* If I wasn't extremely lazy, I'd# go to the Honeydew Resort and# get some hot coffee."; |
| 57 |
} |
| 58 |
waiter = 2; |
| 59 |
} |
| 60 |
break; |
| 61 |
case 2: |
| 62 |
with (msg) |
| 63 |
{ |
| 64 |
portrait = false; |
| 65 |
sndfnt = 99; |
| 66 |
message[0] = "* The coffee is a little hot."; |
| 67 |
message[1] = "* I'm going to let it cool down.# I'm not crazy, ya know."; |
| 68 |
message[2] = "* In the meantime, I'll get to# making a campfire so I don't# freeze."; |
| 69 |
} |
| 70 |
npc_flag = 3; |
| 71 |
waiter = 2; |
| 72 |
break; |
| 73 |
case 3: |
| 74 |
if (scr_item_exists_check("Matches") == true) |
| 75 |
{ |
| 76 |
with (msg) |
| 77 |
{ |
| 78 |
portrait = false; |
| 79 |
sndfnt = 99; |
| 80 |
message[0] = "* (You take out the matches.)"; |
| 81 |
message[1] = "* Are those matches? Can I have# them?"; |
| 82 |
ch_msg = 1; |
| 83 |
ch[1] = "Yes"; |
| 84 |
ch[2] = "No"; |
| 85 |
if (message_current == 0 || message_current == 6) |
| 86 |
other.is_talking = false; |
| 87 |
else |
| 88 |
other.is_talking = true; |
| 89 |
if (outcome == 1) |
| 90 |
{ |
| 91 |
message[2] = "* You're a lifesaver! I really# need help with this fire!"; |
| 92 |
message[3] = "* I, uh... I don't really have# anything else to give you."; |
| 93 |
message[4] = "* Here, take your coffee back, I# guess."; |
| 94 |
message[5] = "* It got cold while I was working# anyway."; |
| 95 |
message[6] = "* (You got a cup of lukewarm# coffee.)"; |
| 96 |
} |
| 97 |
if (message_current == 6) |
| 98 |
{ |
| 99 |
other.sprite_index = spr_martha_snowdin_yellow; |
| 100 |
scr_item_removescr_item_removefunction scr_item_remove(arg0)
{
for (i = 1; i <= 8; i += 1)
{
if (global.item_slot[i] == arg0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[i + 1];
i += 1;
}
global.item_slot[8] = "Nothing";
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Matches"); |
| 101 |
scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Lukewarm Coffee"); |
| 102 |
other.npc_flag = 4; |
| 103 |
other.is_talking = false; |
| 104 |
other.waiter = 2; |
| 105 |
} |
| 106 |
if (outcome == 2) |
| 107 |
{ |
| 108 |
message[2] = "* Awww... I really thought they# were matches..."; |
| 109 |
other.waiter = 2; |
| 110 |
} |
| 111 |
} |
| 112 |
} |
| 113 |
else |
| 114 |
{ |
| 115 |
with (msg) |
| 116 |
{ |
| 117 |
portrait = false; |
| 118 |
sndfnt = 99; |
| 119 |
message[0] = "* The coffee is a little hot."; |
| 120 |
message[1] = "* I'm going to let it cool down.# I'm not crazy, ya know."; |
| 121 |
message[2] = "* In the meantime, I'll get to# making a campfire so I don't# freeze."; |
| 122 |
other.waiter = 2; |
| 123 |
} |
| 124 |
} |
| 125 |
break; |
| 126 |
case 4: |
| 127 |
with (msg) |
| 128 |
{ |
| 129 |
portrait = false; |
| 130 |
sndfnt = 99; |
| 131 |
message[0] = "* Why am I still standing here,# idle?"; |
| 132 |
message[1] = "* I've frozen. I cannot move my# body anymore."; |
| 133 |
message[2] = "* Don't worry, this is nature's# way of letting me be lazy."; |
| 134 |
} |
| 135 |
waiter = 2; |
| 136 |
break; |
| 137 |
} |
| 138 |
} |
| 139 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
| 140 |
{ |
| 141 |
waiter = 0; |
| 142 |
is_talking = false; |
| 143 |
} |