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gml_Object_obj_martlet_attack_block_piece_Draw_0

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1
if (live_call())
2
    return global.live_result;
3
draw_set_alpha(image_alpha);
4
var wsprite = sprite_get_width(sprite_index);
5
var hsprite = sprite_get_height(sprite_index);
6
draw_sprite_part_ext(sprite_index, 0, 0, 0, wsprite * 0.5, hsprite * 0.5, x + (wsprite * 0.5) + lengthdir_x(dist, 135), y + (hsprite * 0.5) + lengthdir_y(dist, 135), 2, 2, image_blend, image_alpha);
7
draw_sprite_part_ext(sprite_index, 0, wsprite * 0.5, 0, wsprite, hsprite * 0.5, x + (wsprite * 0.5) + lengthdir_x(dist, 45), y + (hsprite * 0.5) + lengthdir_y(dist, 45), 2, 2, image_blend, image_alpha);
8
draw_sprite_part_ext(sprite_index, 0, 0, hsprite * 0.5, wsprite * 0.5, hsprite, x + (wsprite * 0.5) + lengthdir_x(dist, 225), y + (hsprite * 0.5) + lengthdir_y(dist, 225), 2, 2, image_blend, image_alpha);
9
draw_sprite_part_ext(sprite_index, 0, wsprite * 0.5, hsprite * 0.5, wsprite, hsprite, x + (wsprite * 0.5) + lengthdir_x(dist, 315), y + (hsprite * 0.5) + lengthdir_y(dist, 315), 2, 2, image_blend, image_alpha);
10
draw_set_alpha(1);