1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
audio_play_sound(choose(snd_mirrorbreak, snd_mirrorbreak1, snd_mirrorbreak2, snd_mirrorbreak3), 1, 0); |
4 |
var shard_number = 4; |
5 |
for (var i = 0; i < shard_number; i++) |
6 |
instance_create_depth(x, y + (vspeed * 2), depth - 1, obj_martlet_attack_glass_shard); |
7 |
with (instance_place(x - 1, y, obj_martlet_attack_glass)) |
8 |
{ |
9 |
if (direction == other.direction) |
10 |
destroy_timer = 1; |
11 |
} |
12 |
with (instance_place(x + 1, y, obj_martlet_attack_glass)) |
13 |
{ |
14 |
if (direction == other.direction) |
15 |
destroy_timer = 1; |
16 |
} |
17 |
with (instance_place(x, y - 1, obj_martlet_attack_glass)) |
18 |
{ |
19 |
if (direction == other.direction) |
20 |
destroy_timer = 1; |
21 |
} |
22 |
with (instance_place(x, y + 1, obj_martlet_attack_glass)) |
23 |
{ |
24 |
if (direction == other.direction) |
25 |
destroy_timer = 1; |
26 |
} |