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gml_Object_obj_martlet_attack_glass_Destroy_0

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1
if (live_call())
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    return global.live_result;
3
audio_play_sound(choose(snd_mirrorbreak, snd_mirrorbreak1, snd_mirrorbreak2, snd_mirrorbreak3), 1, 0);
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var shard_number = 4;
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for (var i = 0; i < shard_number; i++)
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    instance_create_depth(x, y + (vspeed * 2), depth - 1, obj_martlet_attack_glass_shard);
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with (instance_place(x - 1, y, obj_martlet_attack_glass))
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{
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    if (direction == other.direction)
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        destroy_timer = 1;
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}
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with (instance_place(x + 1, y, obj_martlet_attack_glass))
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{
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    if (direction == other.direction)
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        destroy_timer = 1;
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}
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with (instance_place(x, y - 1, obj_martlet_attack_glass))
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{
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    if (direction == other.direction)
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        destroy_timer = 1;
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}
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with (instance_place(x, y + 1, obj_martlet_attack_glass))
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{
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    if (direction == other.direction)
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        destroy_timer = 1;
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}