| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
audio_play_sound(choose(snd_mirrorbreak, snd_mirrorbreak1, snd_mirrorbreak2, snd_mirrorbreak3), 1, 0); |
| 4 |
var shard_number = 4; |
| 5 |
for (var i = 0; i < shard_number; i++) |
| 6 |
instance_create_depth(x, y + (vspeed * 2), depth - 1, obj_martlet_attack_glass_shard); |
| 7 |
with (instance_place(x - 1, y, obj_martlet_attack_glass)) |
| 8 |
{ |
| 9 |
if (direction == other.direction) |
| 10 |
destroy_timer = 1; |
| 11 |
} |
| 12 |
with (instance_place(x + 1, y, obj_martlet_attack_glass)) |
| 13 |
{ |
| 14 |
if (direction == other.direction) |
| 15 |
destroy_timer = 1; |
| 16 |
} |
| 17 |
with (instance_place(x, y - 1, obj_martlet_attack_glass)) |
| 18 |
{ |
| 19 |
if (direction == other.direction) |
| 20 |
destroy_timer = 1; |
| 21 |
} |
| 22 |
with (instance_place(x, y + 1, obj_martlet_attack_glass)) |
| 23 |
{ |
| 24 |
if (direction == other.direction) |
| 25 |
destroy_timer = 1; |
| 26 |
} |