| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var soul = 1279; |
| 4 |
var battle_box = 3154; |
| 5 |
var right_boundary = battle_box.bbox_right - 4; |
| 6 |
var left_boundary = battle_box.bbox_left + 4; |
| 7 |
var top_boundary = battle_box.bbox_top + 4; |
| 8 |
var bottom_boundary = battle_box.bbox_bottom - 4; |
| 9 |
if (place_meeting(x, y, soul)) |
| 10 |
{ |
| 11 |
if (soul.is_dashing) |
| 12 |
{ |
| 13 |
instance_destroy(); |
| 14 |
} |
| 15 |
else |
| 16 |
{ |
| 17 |
var soul_bbox_right = soul.x + 8; |
| 18 |
var soul_bbox_left = soul.x - 8; |
| 19 |
var soul_bbox_top = soul.y - 8; |
| 20 |
var soul_bbox_bottom = soul.y + 8; |
| 21 |
if (vspeed != 0) |
| 22 |
{ |
| 23 |
if (soul.x <= bbox_right && soul.x >= bbox_left) |
| 24 |
{ |
| 25 |
while ((soul.y + vspeed) > y && soul.bbox_top < bbox_bottom) |
| 26 |
soul.y += 1; |
| 27 |
while ((soul.y + vspeed) < y && soul.bbox_bottom > bbox_top) |
| 28 |
soul.y -= 1; |
| 29 |
} |
| 30 |
} |
| 31 |
else if (hspeed != 0) |
| 32 |
{ |
| 33 |
if (soul.y >= bbox_top && soul.y <= bbox_bottom) |
| 34 |
{ |
| 35 |
while ((soul.x + hspeed) > x && soul.bbox_left < bbox_right) |
| 36 |
soul.x += 1; |
| 37 |
while ((soul.x + hspeed) < x && soul.bbox_right > bbox_left) |
| 38 |
soul.x -= 1; |
| 39 |
} |
| 40 |
} |
| 41 |
if (soul.bbox_left < left_boundary || soul.bbox_right > right_boundary || soul.bbox_bottom > bottom_boundary || soul.bbox_top < top_boundary) |
| 42 |
{ |
| 43 |
soul.x = clamp(soul.x, left_boundary + 8, right_boundary - 8); |
| 44 |
soul.y = clamp(soul.y, top_boundary + 8, bottom_boundary - 8); |
| 45 |
instance_create_depth(soul.x - 6, soul.y - 6, -100, obj_martlet_attack_glass_hurtbox); |
| 46 |
instance_destroy(); |
| 47 |
} |
| 48 |
} |
| 49 |
} |