1 | if (live_call()) |
2 | return global.live_result; |
3 | image_speed = attack_speed; |
4 | x_last = obj_heart_battle_fighting_parent.x - x_diff; |
5 | image_blend = c_red; |
6 | audio_play_sound(snd_bullet_warning, 1, 0); |
7 | alarm[1] = 3; |