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gml_Object_obj_martlet_attack_talon_Create_0

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1
if (live_call())
2
    return global.live_result;
3
attack_event_shake = false;
4
attack_delay = 0;
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attack_speed = 0.7;
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can_move = true;
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scene = 0;
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cutscene_timer = 0;
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image_alpha = 0;
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x_diff = obj_heart_battle_fighting_parent.x - x;
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y_diff = obj_heart_battle_fighting_parent.y - y;
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x_last = x;
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spawn_noloop = false;
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depth = obj_heart_battle_fighting_parent.depth - 1;