1 | if (live_call()) |
2 | return global.live_result; |
3 | attack_event_shake = false; |
4 | attack_delay = 0; |
5 | attack_speed = 0.7; |
6 | can_move = true; |
7 | scene = 0; |
8 | cutscene_timer = 0; |
9 | image_alpha = 0; |
10 | x_diff = obj_heart_battle_fighting_parent.x - x; |
11 | y_diff = obj_heart_battle_fighting_parent.y - y; |
12 | x_last = x; |
13 | spawn_noloop = false; |
14 | depth = obj_heart_battle_fighting_parent.depth - 1; |