| 1 | 
        var hp_percentage = global.current_hp_enemy / global.max_hp_enemy;  | 
    
    
    
        | 2 | 
        switch (fmartlet_event_lowhp)  | 
    
    
    
        | 3 | 
        { | 
    
    
    
        | 4 | 
            case 0:  | 
    
    
    
        | 5 | 
                if (hp_percentage <= 0.8)  | 
    
    
    
        | 6 | 
                { | 
    
    
    
        | 7 | 
                    fmartlet_event_lowhp = 1;  | 
    
    
    
        | 8 | 
                    global.attack_cycle = 40;  | 
    
    
    
        | 9 | 
                    exit;  | 
    
    
    
        | 10 | 
                }  | 
    
    
    
        | 11 | 
                break;  | 
    
    
    
        | 12 | 
            case 1:  | 
    
    
    
        | 13 | 
                if (hp_percentage <= 0.6)  | 
    
    
    
        | 14 | 
                { | 
    
    
    
        | 15 | 
                    fmartlet_event_lowhp = 2;  | 
    
    
    
        | 16 | 
                    global.attack_cycle = 41;  | 
    
    
    
        | 17 | 
                    exit;  | 
    
    
    
        | 18 | 
                }  | 
    
    
    
        | 19 | 
                break;  | 
    
    
    
        | 20 | 
            case 2:  | 
    
    
    
        | 21 | 
                if (hp_percentage <= 0.4)  | 
    
    
    
        | 22 | 
                { | 
    
    
    
        | 23 | 
                    fmartlet_event_lowhp = 3;  | 
    
    
    
        | 24 | 
                    global.attack_cycle = 42;  | 
    
    
    
        | 25 | 
                    exit;  | 
    
    
    
        | 26 | 
                }  | 
    
    
    
        | 27 | 
                break;  | 
    
    
    
        | 28 | 
            case 3:  | 
    
    
    
        | 29 | 
                if (hp_percentage <= 0.2)  | 
    
    
    
        | 30 | 
                { | 
    
    
    
        | 31 | 
                    fmartlet_event_lowhp = 4;  | 
    
    
    
        | 32 | 
                    global.attack_cycle = 43;  | 
    
    
    
        | 33 | 
                    exit;  | 
    
    
    
        | 34 | 
                }  | 
    
    
    
        | 35 | 
                break;  | 
    
    
    
        | 36 | 
        }  | 
    
    
    
        | 37 | 
        if (ds_list_size(fmartlet_atpool) == 0)  | 
    
    
    
        | 38 | 
            event_user(1);  | 
    
    
    
        | 39 | 
        var random_pos = irandom(ds_list_size(fmartlet_atpool) - 1);  | 
    
    
    
        | 40 | 
        var new_attack = ds_list_find_value(fmartlet_atpool, random_pos);  | 
    
    
    
        | 41 | 
        global.attack_cycle = new_attack;  | 
    
    
    
        | 42 | 
        ds_list_delete(fmartlet_atpool, random_pos);  |