| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
martlet_head = instance_create_depth(x, y - 20, depth - 2, obj_martlet_final_2_head); |
| 4 |
martlet_legs = instance_create_depth(x + 10, y + 35, depth + 1, obj_martlet_final_2_legs); |
| 5 |
martlet_fist_left = instance_create_depth(x - 30, y - 5, depth - 4, obj_martlet_final_2_fist_1); |
| 6 |
martlet_fist_right = instance_create_depth(x - 10, y - 50, depth + 1, obj_martlet_final_2_fist_2); |
| 7 |
martlet_hair = instance_create_depth(300, 75, depth + 4, obj_martlet_final_2_hair); |
| 8 |
martlet_animation_enabled = false; |
| 9 |
martlet_sprites_reset = false; |
| 10 |
martlet_target_melt_sprite = sprite_index; |
| 11 |
martlet_previous_melt_sprite = sprite_index; |
| 12 |
martlet_previous_melt_sprite_alpha = 0; |
| 13 |
martlet_sprite_base = 2690; |
| 14 |
no_loop = false; |
| 15 |
damage_disjoint_count = 0; |
| 16 |
damage_disjoint_x = 0; |
| 17 |
no_loop_damage_disjoint_count = false; |
| 18 |
starting_point_x = x; |
| 19 |
starting_point_y = y; |
| 20 |
sin_timer = 0; |
| 21 |
healthbar_alpha = 0; |
| 22 |
healthbar_timer = 0; |
| 23 |
healthbar_timer_max = 30; |
| 24 |
damage_flash_timer = 0; |