1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
draw_self(); |
4 |
if (damage_flash_timer > 0) |
5 |
{ |
6 |
shader_set(sh_flash); |
7 |
with (obj_martlet_body_part_base) |
8 |
{ |
9 |
if (visible == true) |
10 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha * 0.25); |
11 |
} |
12 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha * 0.25); |
13 |
shader_reset(); |
14 |
} |
15 |
draw_set_alpha(martlet_previous_melt_sprite_alpha); |
16 |
draw_sprite(martlet_previous_melt_sprite, 0, x, y); |
17 |
if (martlet_previous_melt_sprite == 2690) |
18 |
{ |
19 |
with (obj_martlet_body_part_base) |
20 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, other.martlet_previous_melt_sprite_alpha); |
21 |
} |
22 |
draw_set_alpha(1); |