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gml_Object_obj_martlet_final_2_base_Draw_73

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1
if (live_call())
2
    return global.live_result;
3
draw_set_alpha(healthbar_alpha);
4
draw_healthbar(220, 10, 420, 20, (global.current_hp_enemy / global.max_hp_enemy) * 100, c_red, c_lime, c_lime, 0, true, false);
5
draw_set_alpha(1);