1 | if (live_call()) |
2 | return global.live_result; |
3 | draw_set_alpha(healthbar_alpha); |
4 | draw_healthbar(220, 10, 420, 20, (global.current_hp_enemy / global.max_hp_enemy) * 100, c_red, c_lime, c_lime, 0, true, false); |
5 | draw_set_alpha(1); |