1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
mask_index = spr_martlet_f2_torso; |
4 |
if (martlet_sprites_reset == true) |
5 |
{ |
6 |
martlet_animation_enabled = true; |
7 |
martlet_sprites_reset = false; |
8 |
sprite_index = martlet_sprite_base; |
9 |
image_xscale = 1; |
10 |
image_yscale = 1; |
11 |
} |
12 |
if (sprite_index == martlet_sprite_base) |
13 |
{ |
14 |
with (obj_martlet_body_part_base) |
15 |
visible = true; |
16 |
} |
17 |
else |
18 |
{ |
19 |
if (sprite_index != spr_martlet_f2_start) |
20 |
image_speed = 1; |
21 |
martlet_animation_enabled = false; |
22 |
with (obj_martlet_body_part_base) |
23 |
visible = false; |
24 |
} |
25 |
if (martlet_animation_enabled == true) |
26 |
{ |
27 |
no_loop = false; |
28 |
sin_timer += 33; |
29 |
if (sin_timer > 2000000) |
30 |
sin_timer = 0; |
31 |
image_angle = cos(current_time / 750) * -3; |
32 |
y = ystart + (cos(current_time / 750) * 3); |
33 |
x = xstart + damage_disjoint_x; |
34 |
with (martlet_head) |
35 |
{ |
36 |
y = ystart + (cos(current_time / 750) * 3); |
37 |
x = xstart + (cos(current_time / 750) * 3) + other.damage_disjoint_x; |
38 |
} |
39 |
with (martlet_hair) |
40 |
{ |
41 |
y = ystart + (cos(current_time / 750) * 3); |
42 |
x = xstart + (cos(current_time / 750) * 3) + other.damage_disjoint_x; |
43 |
} |
44 |
with (martlet_fist_left) |
45 |
{ |
46 |
y = ystart + (cos(current_time / 750) * 2); |
47 |
x = xstart + (sin(current_time / 750) * 2) + other.damage_disjoint_x; |
48 |
image_angle = cos(current_time / 750) * 8; |
49 |
} |
50 |
with (martlet_fist_right) |
51 |
{ |
52 |
y = ystart + (cos(current_time / 750) * 4); |
53 |
x = xstart + (sin(current_time / 900) * 4) + other.damage_disjoint_x; |
54 |
image_angle = cos(current_time / 900) * 6; |
55 |
} |
56 |
with (martlet_legs) |
57 |
{ |
58 |
image_xscale = 1 + (sin(current_time / 750) * 0.02); |
59 |
x = xstart + other.damage_disjoint_x; |
60 |
} |
61 |
} |
62 |
else if (!no_loop) |
63 |
{ |
64 |
no_loop = true; |
65 |
sin_timer = 0; |
66 |
image_angle = 0; |
67 |
y = lerp(y, ystart, 0.25); |
68 |
x = lerp(x, xstart, 0.25); |
69 |
} |
70 |
else |
71 |
{ |
72 |
x = xstart + damage_disjoint_x; |
73 |
} |
74 |
if (damage_disjoint_count > 0) |
75 |
damage_disjoint_count -= 1; |
76 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
77 |
{ |
78 |
damage_disjoint_count = 12; |
79 |
no_loop_damage_disjoint_count = true; |
80 |
} |
81 |
else if (!instance_exists(obj_text_damage_count)) |
82 |
{ |
83 |
no_loop_damage_disjoint_count = false; |
84 |
} |
85 |
if (damage_disjoint_count == 12) |
86 |
damage_disjoint_x = -50; |
87 |
else if (damage_disjoint_count == 10) |
88 |
damage_disjoint_x = 50; |
89 |
else if (damage_disjoint_count == 8) |
90 |
damage_disjoint_x = -20; |
91 |
else if (damage_disjoint_count == 6) |
92 |
damage_disjoint_x = 20; |
93 |
else if (damage_disjoint_count == 4) |
94 |
damage_disjoint_x = -10; |
95 |
else if (damage_disjoint_count == 2) |
96 |
damage_disjoint_x = 10; |
97 |
else if (damage_disjoint_count == 0) |
98 |
damage_disjoint_x = 0; |
99 |
if (martlet_target_melt_sprite != martlet_previous_melt_sprite && martlet_previous_melt_sprite_alpha == 0) |
100 |
{ |
101 |
sprite_index = martlet_target_melt_sprite; |
102 |
martlet_previous_melt_sprite_alpha = 1; |
103 |
} |
104 |
martlet_previous_melt_sprite_alpha = lerp(martlet_previous_melt_sprite_alpha, 0, 0.1); |
105 |
if (martlet_previous_melt_sprite_alpha <= 0.1) |
106 |
{ |
107 |
martlet_previous_melt_sprite_alpha = 0; |
108 |
martlet_previous_melt_sprite = martlet_target_melt_sprite; |
109 |
} |
110 |
if (healthbar_timer > 0) |
111 |
healthbar_timer--; |
112 |
else if (healthbar_alpha > 0) |
113 |
healthbar_alpha -= 0.1; |
114 |
if (damage_flash_timer > 0) |
115 |
damage_flash_timer -= 1; |
116 |
if (image_alpha > 0) |
117 |
{ |
118 |
with (obj_heart_yellow_shot) |
119 |
{ |
120 |
if (place_meeting(x, y, obj_martlet_final_2_base)) |
121 |
{ |
122 |
other.healthbar_timer = other.healthbar_timer_max; |
123 |
other.healthbar_alpha = 1; |
124 |
other.damage_flash_timer = 3; |
125 |
var shot_damage = 3; |
126 |
global.current_hp_enemy = clamp(global.current_hp_enemy - shot_damage, 1, 9999); |
127 |
global.current_hp_enemy_draw = global.current_hp_enemy; |
128 |
audio_play_sound(snd_arc_hit, 0.1, 0); |
129 |
if (object_index != obj_heart_yellow_shot_blast_collider) |
130 |
instance_destroy(); |
131 |
} |
132 |
} |
133 |
} |