| 1 | switch (global.last_action_selected) |
| 2 | { |
| 3 | case "Action 2 Message 0": |
| 4 | var heal_amount; |
| 5 | with (obj_dialogue_battle_action_selected_action_2) |
| 6 | { |
| 7 | message = 0; |
| 8 | heal_amount = choose(20, 20, 20, 20, 21, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25); |
| 9 | message[0] = "* Gained " + string(heal_amount) + "HP!"; |
| 10 | message_length = string_length(message[message_current]); |
| 11 | } |
| 12 | if (global.current_hp_self < global.max_hp_self) |
| 13 | global.current_hp_self = clamp(global.current_hp_self + heal_amount, 0, global.max_hp_self); |
| 14 | break; |
| 15 | } |
| 16 | audio_play_sound(snd_battle_item_eat, 1, 0); |
| 17 | can_skip = true; |