| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
damage_flash_timer = 0; |
| 4 |
armor_hp = 12; |
| 5 |
armor_hp_max = armor_hp; |
| 6 |
damaged_stage = 0; |
| 7 |
hit_shake = 0; |
| 8 |
white_fade_alpha = 0; |
| 9 |
fade_out = false; |
| 10 |
fade_alpha = 0; |
| 11 |
image_alpha = 1; |
| 12 |
armr_ps = part_system_create(); |
| 13 |
part_system_depth(armr_ps, depth - 1); |
| 14 |
armr_pt_effect_1 = part_type_create(); |
| 15 |
part_type_shape(armr_pt_effect_1, 0); |
| 16 |
part_type_size(armr_pt_effect_1, 1, 1, 0, 0); |
| 17 |
part_type_scale(armr_pt_effect_1, 3, 3); |
| 18 |
part_type_orientation(armr_pt_effect_1, 0, 359, 0, 0, 0); |
| 19 |
part_type_color3(armr_pt_effect_1, 4307967, 4307967, 4307967); |
| 20 |
part_type_alpha3(armr_pt_effect_1, 1, 1, 0); |
| 21 |
part_type_blend(armr_pt_effect_1, 0); |
| 22 |
part_type_life(armr_pt_effect_1, 15, 15); |
| 23 |
part_type_speed(armr_pt_effect_1, 8, 8, 0, 0); |
| 24 |
part_type_direction(armr_pt_effect_1, 70, 110, 0, 0); |
| 25 |
part_type_gravity(armr_pt_effect_1, 1, 270); |
| 26 |
armr_pe_effect_1 = part_emitter_create(armr_ps); |