1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
damage_flash_timer = 0; |
4 |
armor_hp = 12; |
5 |
armor_hp_max = armor_hp; |
6 |
damaged_stage = 0; |
7 |
hit_shake = 0; |
8 |
white_fade_alpha = 0; |
9 |
fade_out = false; |
10 |
fade_alpha = 0; |
11 |
image_alpha = 1; |
12 |
armr_ps = part_system_create(); |
13 |
part_system_depth(armr_ps, depth - 1); |
14 |
armr_pt_effect_1 = part_type_create(); |
15 |
part_type_shape(armr_pt_effect_1, 0); |
16 |
part_type_size(armr_pt_effect_1, 1, 1, 0, 0); |
17 |
part_type_scale(armr_pt_effect_1, 3, 3); |
18 |
part_type_orientation(armr_pt_effect_1, 0, 359, 0, 0, 0); |
19 |
part_type_color3(armr_pt_effect_1, 4307967, 4307967, 4307967); |
20 |
part_type_alpha3(armr_pt_effect_1, 1, 1, 0); |
21 |
part_type_blend(armr_pt_effect_1, 0); |
22 |
part_type_life(armr_pt_effect_1, 15, 15); |
23 |
part_type_speed(armr_pt_effect_1, 8, 8, 0, 0); |
24 |
part_type_direction(armr_pt_effect_1, 70, 110, 0, 0); |
25 |
part_type_gravity(armr_pt_effect_1, 1, 270); |
26 |
armr_pe_effect_1 = part_emitter_create(armr_ps); |