Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_martlet_final_base_Draw_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
draw_self();
4
if (sprite_index == martlet_sprite_base)
5
    exit;
6
if (!surface_exists(wing_surf))
7
    wing_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface));
8
surface_set_target(wing_surf);
9
draw_clear_alpha(c_black, 0);
10
var sprite_name = sprite_get_name(sprite_index) + "_mask";
11
var mask_asset = asset_get_index(sprite_name);
12
if (mask_asset != -1)
13
{
14
    draw_sprite_ext(mask_asset, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, 1);
15
    draw_set_blend_mode_ext(7, bm_inv_dest_alpha);
16
    draw_sprite_tiled(space_test, 0, 0, 0);
17
    draw_set_blend_mode(bm_normal);
18
}
19
surface_reset_target();
20
draw_surface(wing_surf, 0, 0);