| 1 | if (live_call()) | 
    
    
        | 2 |     return global.live_result; | 
    
    
        | 3 | if (damage_flash_timer > 0) | 
    
    
        | 4 | { | 
    
    
        | 5 |     shader_set(sh_flash); | 
    
    
        | 6 |     draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); | 
    
    
        | 7 |     if (sprite_index != spr_martlet_final_wing_attack) | 
    
    
        | 8 |     { | 
    
    
        | 9 |         with (obj_martlet_final_wing) | 
    
    
        | 10 |             draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); | 
    
    
        | 11 |     } | 
    
    
        | 12 |     shader_reset(); | 
    
    
        | 13 | } | 
    
    
        | 14 | draw_set_alpha(healthbar_alpha); | 
    
    
        | 15 | draw_healthbar(220, 10, 420, 20, (global.current_hp_enemy / global.max_hp_enemy) * 100, c_red, c_lime, c_lime, 0, true, false); | 
    
    
        | 16 | draw_set_alpha(1); |