| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (martlet_sprites_reset == true) |
| 4 |
{ |
| 5 |
martlet_animation_enabled = true; |
| 6 |
martlet_sprites_reset = false; |
| 7 |
sprite_index = martlet_sprite_base; |
| 8 |
image_xscale = 1; |
| 9 |
image_yscale = 1; |
| 10 |
} |
| 11 |
if (sprite_index == martlet_sprite_base) |
| 12 |
{ |
| 13 |
if (surface_exists(wing_surf)) |
| 14 |
surface_free(wing_surf); |
| 15 |
with (obj_martlet_body_part_base) |
| 16 |
{ |
| 17 |
image_angle = other.image_angle; |
| 18 |
y = other.y; |
| 19 |
x = other.x; |
| 20 |
visible = true; |
| 21 |
image_speed = other.speed_multiplier; |
| 22 |
} |
| 23 |
} |
| 24 |
else |
| 25 |
{ |
| 26 |
martlet_animation_enabled = false; |
| 27 |
with (obj_martlet_body_part_base) |
| 28 |
{ |
| 29 |
image_angle = other.image_angle; |
| 30 |
image_yscale = 1; |
| 31 |
y = other.y; |
| 32 |
x = other.x; |
| 33 |
visible = false; |
| 34 |
if (object_index == obj_martlet_final_hair && other.sprite_index == spr_martlet_final_scream) |
| 35 |
visible = true; |
| 36 |
} |
| 37 |
} |
| 38 |
if (martlet_animation_enabled == true) |
| 39 |
{ |
| 40 |
var _speed_multiplier = speed_multiplier; |
| 41 |
no_loop = false; |
| 42 |
sin_timer += (33 * _speed_multiplier); |
| 43 |
if (sin_timer > 2000000) |
| 44 |
sin_timer = 0; |
| 45 |
image_angle = 0 + (sin(sin_timer / 1000) * 5); |
| 46 |
y = martlet_y_target + (sin(sin_timer / 500) * 20); |
| 47 |
x = xstart + (sin(sin_timer / 2000) * 40); |
| 48 |
with (obj_martlet_final_leg_front) |
| 49 |
{ |
| 50 |
var scale_modif = cos(current_time / 500) * 0.04; |
| 51 |
image_yscale = 1 + (scale_modif * _speed_multiplier); |
| 52 |
var y_modif = cos(current_time / 500) * 2; |
| 53 |
y += (y_modif * _speed_multiplier); |
| 54 |
} |
| 55 |
with (obj_martlet_final_talon_front) |
| 56 |
{ |
| 57 |
var scale_modif = cos(current_time / 500) * 0.04; |
| 58 |
image_yscale = 1 + (scale_modif * _speed_multiplier); |
| 59 |
var y_modif = cos(current_time / 500) * 3; |
| 60 |
y += (y_modif * _speed_multiplier); |
| 61 |
} |
| 62 |
with (obj_martlet_final_leg_back) |
| 63 |
{ |
| 64 |
var scale_modif = cos(current_time / 750) * 0.04; |
| 65 |
image_yscale = 1 + (scale_modif * _speed_multiplier); |
| 66 |
var y_modif = cos(current_time / 750) * 1; |
| 67 |
y += (y_modif * _speed_multiplier); |
| 68 |
} |
| 69 |
with (obj_martlet_final_talon_back) |
| 70 |
{ |
| 71 |
var scale_modif = cos(current_time / 750) * 0.04; |
| 72 |
image_yscale = 1 + (scale_modif * _speed_multiplier); |
| 73 |
var y_modif = cos(current_time / 300) * 2; |
| 74 |
y += (y_modif * _speed_multiplier); |
| 75 |
} |
| 76 |
with (obj_martlet_final_head) |
| 77 |
{ |
| 78 |
var y_modif = cos(current_time / 1000) * 3; |
| 79 |
y += (y_modif * _speed_multiplier); |
| 80 |
} |
| 81 |
with (obj_martlet_final_hair) |
| 82 |
{ |
| 83 |
var y_modif = cos(current_time / 1000) * 3; |
| 84 |
y += (y_modif * _speed_multiplier); |
| 85 |
} |
| 86 |
} |
| 87 |
else if (!no_loop) |
| 88 |
{ |
| 89 |
no_loop = true; |
| 90 |
sin_timer = 0; |
| 91 |
image_angle = lerp(image_angle, 0, 0.25); |
| 92 |
y = lerp(y, martlet_y_target, 0.25); |
| 93 |
x = lerp(x, xstart, 0.25); |
| 94 |
} |
| 95 |
if (healthbar_timer > 0) |
| 96 |
healthbar_timer--; |
| 97 |
else if (healthbar_alpha > 0) |
| 98 |
healthbar_alpha -= 0.1; |
| 99 |
if (damage_flash_timer > 0) |
| 100 |
damage_flash_timer -= 1; |
| 101 |
if ((sprite_index == martlet_sprite_base || sprite_index == spr_martlet_final_wing_attack) && image_alpha > 0) |
| 102 |
{ |
| 103 |
with (obj_heart_yellow_shot) |
| 104 |
{ |
| 105 |
if (place_meeting(x, y, obj_martlet_final_base) || place_meeting(x, y, obj_martlet_final_wing)) |
| 106 |
{ |
| 107 |
other.healthbar_timer = other.healthbar_timer_max; |
| 108 |
other.healthbar_alpha = 1; |
| 109 |
other.damage_flash_timer = 3; |
| 110 |
var shot_damage = round(((global.player_weapon_attack + global.player_attack) - global.enemy_defense_stat) * 1); |
| 111 |
global.current_hp_enemy -= shot_damage; |
| 112 |
global.current_hp_enemy_draw = global.current_hp_enemy; |
| 113 |
audio_play_sound(snd_arc_hit, 0.1, 0); |
| 114 |
if (object_index != obj_heart_yellow_shot_blast_collider) |
| 115 |
instance_destroy(); |
| 116 |
} |
| 117 |
} |
| 118 |
} |