1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (martlet_sprites_reset == true) |
4 |
{ |
5 |
martlet_animation_enabled = true; |
6 |
martlet_sprites_reset = false; |
7 |
sprite_index = martlet_sprite_base; |
8 |
image_xscale = 1; |
9 |
image_yscale = 1; |
10 |
} |
11 |
if (sprite_index == martlet_sprite_base) |
12 |
{ |
13 |
if (surface_exists(wing_surf)) |
14 |
surface_free(wing_surf); |
15 |
with (obj_martlet_body_part_base) |
16 |
{ |
17 |
image_angle = other.image_angle; |
18 |
y = other.y; |
19 |
x = other.x; |
20 |
visible = true; |
21 |
image_speed = other.speed_multiplier; |
22 |
} |
23 |
} |
24 |
else |
25 |
{ |
26 |
martlet_animation_enabled = false; |
27 |
with (obj_martlet_body_part_base) |
28 |
{ |
29 |
image_angle = other.image_angle; |
30 |
image_yscale = 1; |
31 |
y = other.y; |
32 |
x = other.x; |
33 |
visible = false; |
34 |
if (object_index == obj_martlet_final_hair && other.sprite_index == spr_martlet_final_scream) |
35 |
visible = true; |
36 |
} |
37 |
} |
38 |
if (martlet_animation_enabled == true) |
39 |
{ |
40 |
var _speed_multiplier = speed_multiplier; |
41 |
no_loop = false; |
42 |
sin_timer += (33 * _speed_multiplier); |
43 |
if (sin_timer > 2000000) |
44 |
sin_timer = 0; |
45 |
image_angle = 0 + (sin(sin_timer / 1000) * 5); |
46 |
y = martlet_y_target + (sin(sin_timer / 500) * 20); |
47 |
x = xstart + (sin(sin_timer / 2000) * 40); |
48 |
with (obj_martlet_final_leg_front) |
49 |
{ |
50 |
var scale_modif = cos(current_time / 500) * 0.04; |
51 |
image_yscale = 1 + (scale_modif * _speed_multiplier); |
52 |
var y_modif = cos(current_time / 500) * 2; |
53 |
y += (y_modif * _speed_multiplier); |
54 |
} |
55 |
with (obj_martlet_final_talon_front) |
56 |
{ |
57 |
var scale_modif = cos(current_time / 500) * 0.04; |
58 |
image_yscale = 1 + (scale_modif * _speed_multiplier); |
59 |
var y_modif = cos(current_time / 500) * 3; |
60 |
y += (y_modif * _speed_multiplier); |
61 |
} |
62 |
with (obj_martlet_final_leg_back) |
63 |
{ |
64 |
var scale_modif = cos(current_time / 750) * 0.04; |
65 |
image_yscale = 1 + (scale_modif * _speed_multiplier); |
66 |
var y_modif = cos(current_time / 750) * 1; |
67 |
y += (y_modif * _speed_multiplier); |
68 |
} |
69 |
with (obj_martlet_final_talon_back) |
70 |
{ |
71 |
var scale_modif = cos(current_time / 750) * 0.04; |
72 |
image_yscale = 1 + (scale_modif * _speed_multiplier); |
73 |
var y_modif = cos(current_time / 300) * 2; |
74 |
y += (y_modif * _speed_multiplier); |
75 |
} |
76 |
with (obj_martlet_final_head) |
77 |
{ |
78 |
var y_modif = cos(current_time / 1000) * 3; |
79 |
y += (y_modif * _speed_multiplier); |
80 |
} |
81 |
with (obj_martlet_final_hair) |
82 |
{ |
83 |
var y_modif = cos(current_time / 1000) * 3; |
84 |
y += (y_modif * _speed_multiplier); |
85 |
} |
86 |
} |
87 |
else if (!no_loop) |
88 |
{ |
89 |
no_loop = true; |
90 |
sin_timer = 0; |
91 |
image_angle = lerp(image_angle, 0, 0.25); |
92 |
y = lerp(y, martlet_y_target, 0.25); |
93 |
x = lerp(x, xstart, 0.25); |
94 |
} |
95 |
if (healthbar_timer > 0) |
96 |
healthbar_timer--; |
97 |
else if (healthbar_alpha > 0) |
98 |
healthbar_alpha -= 0.1; |
99 |
if (damage_flash_timer > 0) |
100 |
damage_flash_timer -= 1; |
101 |
if ((sprite_index == martlet_sprite_base || sprite_index == spr_martlet_final_wing_attack) && image_alpha > 0) |
102 |
{ |
103 |
with (obj_heart_yellow_shot) |
104 |
{ |
105 |
if (place_meeting(x, y, obj_martlet_final_base) || place_meeting(x, y, obj_martlet_final_wing)) |
106 |
{ |
107 |
other.healthbar_timer = other.healthbar_timer_max; |
108 |
other.healthbar_alpha = 1; |
109 |
other.damage_flash_timer = 3; |
110 |
var shot_damage = round(((global.player_weapon_attack + global.player_attack) - global.enemy_defense_stat) * 1); |
111 |
global.current_hp_enemy -= shot_damage; |
112 |
global.current_hp_enemy_draw = global.current_hp_enemy; |
113 |
audio_play_sound(snd_arc_hit, 0.1, 0); |
114 |
if (object_index != obj_heart_yellow_shot_blast_collider) |
115 |
instance_destroy(); |
116 |
} |
117 |
} |
118 |
} |