1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
draw_self(); |
4 |
if (!surface_exists(wing_surf)) |
5 |
wing_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface)); |
6 |
surface_set_target(wing_surf); |
7 |
draw_clear_alpha(c_black, 0); |
8 |
var sprite_name = sprite_get_name(sprite_index) + "_mask"; |
9 |
var mask_asset = asset_get_index(sprite_name); |
10 |
if (mask_asset != -1) |
11 |
{ |
12 |
draw_sprite_ext(mask_asset, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); |
13 |
draw_set_blend_mode_ext(7, bm_inv_dest_alpha); |
14 |
draw_sprite_tiled(space_test, 0, 0, 0); |
15 |
draw_set_blend_mode(bm_normal); |
16 |
} |
17 |
surface_reset_target(); |
18 |
draw_surface(wing_surf, 0, 0); |