1 | image_alpha = 0; |
2 | image_speed = 0; |
3 | image_index = image_number - 1; |
4 | script_execute(scr_enemy_defragment); |
5 | if (!audio_is_playing(snd_monster_damage_death)) |
6 | audio_play_sound(snd_monster_damage_death, 20, 0); |