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gml_Object_obj_martlet_final_overworld_cutscene_2_Create_0

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1
if (live_call())
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    return global.live_result;
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scene = 0;
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cutscene_timer = 0;
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cutscene_music = 0;
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draw_alpha = 1;
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global.cutscene = true;
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obj_pl.image_alpha = 0;
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var alphys = instance_create_depth(118, 138, -100, obj_alphys_npc);
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with (alphys)
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    npc_direction = "right";
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var martlet = instance_create_depth(190, 138, -100, obj_martlet_npc);
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with (martlet)
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    npc_direction = "left";