1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (cutscene_wait(1)) |
7 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
8 |
break; |
9 |
case 1: |
10 |
if (cutscene_wait(2.5)) |
11 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
12 |
break; |
13 |
case 2: |
14 |
cutscene_wait(0.75); |
15 |
break; |
16 |
case 3: |
17 |
cutscene_dialogue(); |
18 |
with (msg) |
19 |
{ |
20 |
talker[0] = 1164; |
21 |
talker[1] = 2588; |
22 |
message[0] = "* Where are you off to in such a# hurry?"; |
23 |
message[1] = "* O-Oh, me?"; |
24 |
message[2] = "* Umm..."; |
25 |
} |
26 |
break; |
27 |
case 4: |
28 |
draw_alpha = lerp(draw_alpha, 0, 0.1); |
29 |
if (draw_alpha <= 0.01) |
30 |
draw_alpha = 0; |
31 |
if (draw_alpha == 0) |
32 |
scene++; |
33 |
break; |
34 |
case 5: |
35 |
cutscene_wait(1); |
36 |
break; |
37 |
case 6: |
38 |
cutscene_dialogue(); |
39 |
with (msg) |
40 |
{ |
41 |
talker[0] = 2588; |
42 |
talker[2] = 1164; |
43 |
talker[3] = 2588; |
44 |
talker[6] = 1164; |
45 |
message[0] = "* I'm still waiting on# the new security budget# so in the meantime..."; |
46 |
message[1] = "* ...I decided to move# the lab cameras to# Waterfall."; |
47 |
message[2] = "* Waterfall?"; |
48 |
message[3] = "* A-AND Snowdin!"; |
49 |
message[4] = "* Yeah! So... "; |
50 |
message[5] = "* Keep watch while the# lab surveillance is# down, okay?"; |
51 |
message[6] = "* Aye aye!"; |
52 |
prt[0] = 1565; |
53 |
prt[1] = 1565; |
54 |
prt[2] = 311; |
55 |
prt[3] = 2591; |
56 |
prt[4] = 2629; |
57 |
prt[5] = 2591; |
58 |
prt[6] = 313; |
59 |
} |
60 |
break; |
61 |
case 7: |
62 |
cutscene_npc_walk(2588, -40, obj_alphys_npc.y, 3, "x", "left"); |
63 |
break; |
64 |
case 8: |
65 |
cutscene_wait(1.5); |
66 |
break; |
67 |
case 9: |
68 |
cutscene_npc_action_sprite(1164, 1727, 1, true, 0); |
69 |
break; |
70 |
case 10: |
71 |
cutscene_wait(1.5); |
72 |
break; |
73 |
case 11: |
74 |
cutscene_dialogue(); |
75 |
with (msg) |
76 |
{ |
77 |
talker[0] = 1164; |
78 |
message[0] = "* ..."; |
79 |
prt[0] = 315; |
80 |
} |
81 |
break; |
82 |
case 12: |
83 |
draw_alpha = lerp(draw_alpha, 1, 0.1); |
84 |
if (draw_alpha >= 0.99) |
85 |
draw_alpha = 1; |
86 |
if (draw_alpha == 1) |
87 |
scene++; |
88 |
break; |
89 |
case 13: |
90 |
cutscene_wait(2); |
91 |
break; |
92 |
case 14: |
93 |
cutscene_dialogue(); |
94 |
with (msg) |
95 |
{ |
96 |
talker[0] = 1164; |
97 |
message[0] = "* Deep breaths, Martlet."; |
98 |
message[1] = "* Deep breaths..."; |
99 |
} |
100 |
break; |
101 |
case 15: |
102 |
cutscene_change_room(262, 0, 0, 0.1); |
103 |
} |