| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (cutscene_wait(1)) |
| 7 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
| 8 |
break; |
| 9 |
case 1: |
| 10 |
if (cutscene_wait(2.5)) |
| 11 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
| 12 |
break; |
| 13 |
case 2: |
| 14 |
cutscene_wait(0.75); |
| 15 |
break; |
| 16 |
case 3: |
| 17 |
cutscene_dialogue(); |
| 18 |
with (msg) |
| 19 |
{ |
| 20 |
talker[0] = 1164; |
| 21 |
talker[1] = 2588; |
| 22 |
message[0] = "* Where are you off to in such a# hurry?"; |
| 23 |
message[1] = "* O-Oh, me?"; |
| 24 |
message[2] = "* Umm..."; |
| 25 |
} |
| 26 |
break; |
| 27 |
case 4: |
| 28 |
draw_alpha = lerp(draw_alpha, 0, 0.1); |
| 29 |
if (draw_alpha <= 0.01) |
| 30 |
draw_alpha = 0; |
| 31 |
if (draw_alpha == 0) |
| 32 |
scene++; |
| 33 |
break; |
| 34 |
case 5: |
| 35 |
cutscene_wait(1); |
| 36 |
break; |
| 37 |
case 6: |
| 38 |
cutscene_dialogue(); |
| 39 |
with (msg) |
| 40 |
{ |
| 41 |
talker[0] = 2588; |
| 42 |
talker[2] = 1164; |
| 43 |
talker[3] = 2588; |
| 44 |
talker[6] = 1164; |
| 45 |
message[0] = "* I'm still waiting on# the new security budget# so in the meantime..."; |
| 46 |
message[1] = "* ...I decided to move# the lab cameras to# Waterfall."; |
| 47 |
message[2] = "* Waterfall?"; |
| 48 |
message[3] = "* A-AND Snowdin!"; |
| 49 |
message[4] = "* Yeah! So... "; |
| 50 |
message[5] = "* Keep watch while the# lab surveillance is# down, okay?"; |
| 51 |
message[6] = "* Aye aye!"; |
| 52 |
prt[0] = 1565; |
| 53 |
prt[1] = 1565; |
| 54 |
prt[2] = 311; |
| 55 |
prt[3] = 2591; |
| 56 |
prt[4] = 2629; |
| 57 |
prt[5] = 2591; |
| 58 |
prt[6] = 313; |
| 59 |
} |
| 60 |
break; |
| 61 |
case 7: |
| 62 |
cutscene_npc_walk(2588, -40, obj_alphys_npc.y, 3, "x", "left"); |
| 63 |
break; |
| 64 |
case 8: |
| 65 |
cutscene_wait(1.5); |
| 66 |
break; |
| 67 |
case 9: |
| 68 |
cutscene_npc_action_sprite(1164, 1727, 1, true, 0); |
| 69 |
break; |
| 70 |
case 10: |
| 71 |
cutscene_wait(1.5); |
| 72 |
break; |
| 73 |
case 11: |
| 74 |
cutscene_dialogue(); |
| 75 |
with (msg) |
| 76 |
{ |
| 77 |
talker[0] = 1164; |
| 78 |
message[0] = "* ..."; |
| 79 |
prt[0] = 315; |
| 80 |
} |
| 81 |
break; |
| 82 |
case 12: |
| 83 |
draw_alpha = lerp(draw_alpha, 1, 0.1); |
| 84 |
if (draw_alpha >= 0.99) |
| 85 |
draw_alpha = 1; |
| 86 |
if (draw_alpha == 1) |
| 87 |
scene++; |
| 88 |
break; |
| 89 |
case 13: |
| 90 |
cutscene_wait(2); |
| 91 |
break; |
| 92 |
case 14: |
| 93 |
cutscene_dialogue(); |
| 94 |
with (msg) |
| 95 |
{ |
| 96 |
talker[0] = 1164; |
| 97 |
message[0] = "* Deep breaths, Martlet."; |
| 98 |
message[1] = "* Deep breaths..."; |
| 99 |
} |
| 100 |
break; |
| 101 |
case 15: |
| 102 |
cutscene_change_room(262, 0, 0, 0.1); |
| 103 |
} |