1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
scene = 0; |
4 |
cutscene_timer = 0; |
5 |
cutscene_music = 0; |
6 |
draw_alpha = 1; |
7 |
global.cutscene = true; |
8 |
obj_pl.image_alpha = 0; |
9 |
var chujin = instance_create_depth(277, 149, -100, obj_chujin_npc); |
10 |
with (chujin) |
11 |
{ |
12 |
up_sprite = 3089; |
13 |
right_sprite = 3089; |
14 |
down_sprite = 3089; |
15 |
left_sprite = 3089; |
16 |
up_sprite_idle = 3089; |
17 |
right_sprite_idle = 3089; |
18 |
down_sprite_idle = 3089; |
19 |
left_sprite_idle = 3089; |
20 |
action_sprite = false; |
21 |
} |
22 |
var martlet = instance_create_depth(246, -15, -100, obj_martlet_npc); |
23 |
with (martlet) |
24 |
{ |
25 |
up_sprite = 3709; |
26 |
right_sprite = 3709; |
27 |
down_sprite = 3709; |
28 |
left_sprite = 3709; |
29 |
up_sprite_idle = 3709; |
30 |
right_sprite_idle = 3709; |
31 |
down_sprite_idle = 3709; |
32 |
left_sprite_idle = 3709; |
33 |
action_sprite = true; |
34 |
sprite_index = spr_martlet_landing; |
35 |
image_index = 0; |
36 |
image_speed = 0; |
37 |
} |