1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (room == rm_battle) |
7 |
exit; |
8 |
cutscene_music = audio_play_sound(mus_snowfall, 1, 1); |
9 |
cutscene_camera_freeze(180, 500); |
10 |
break; |
11 |
case 1: |
12 |
cutscene_wait(3); |
13 |
break; |
14 |
case 2: |
15 |
draw_alpha = lerp(draw_alpha, 0, 0.1); |
16 |
if (draw_alpha <= 0.01) |
17 |
draw_alpha = 0; |
18 |
if (cutscene_camera_move(0, 0, 2, false) && draw_alpha == 0) |
19 |
scene++; |
20 |
break; |
21 |
case 3: |
22 |
cutscene_wait(1); |
23 |
break; |
24 |
case 4: |
25 |
obj_martlet_npc.vspeed = 3; |
26 |
if (obj_martlet_npc.y >= 138) |
27 |
{ |
28 |
obj_martlet_npc.image_speed = 1; |
29 |
obj_martlet_npc.y = 138; |
30 |
obj_martlet_npc.vspeed = 0; |
31 |
scene++; |
32 |
} |
33 |
break; |
34 |
case 5: |
35 |
if (obj_martlet_npc.image_index >= (obj_martlet_npc.image_number - 1)) |
36 |
{ |
37 |
obj_martlet_npc.image_index = obj_martlet_npc.image_number - 1; |
38 |
obj_martlet_npc.image_speed = 0; |
39 |
cutscene_wait(0.25); |
40 |
} |
41 |
break; |
42 |
case 6: |
43 |
obj_martlet_npc.image_alpha = 0; |
44 |
obj_martlet_npc.y = 149; |
45 |
obj_martlet_npc.image_speed = 0; |
46 |
obj_martlet_npc.image_index = obj_martlet_npc.image_number - 1; |
47 |
obj_chujin_npc.down_sprite_idle = 3376; |
48 |
cutscene_npc_action_sprite(92, 2607, 1, false); |
49 |
break; |
50 |
case 7: |
51 |
cutscene_wait(1); |
52 |
break; |
53 |
case 8: |
54 |
cutscene_dialogue(); |
55 |
with (msg) |
56 |
{ |
57 |
talker[0] = 92; |
58 |
obj_chujin_npc.npc_voice_sfx = 102; |
59 |
message[0] = "* One cup of joe for the# Boss - extra# caffeinated!"; |
60 |
prt[0] = 312; |
61 |
} |
62 |
break; |
63 |
case 9: |
64 |
cutscene_advance(); |
65 |
break; |
66 |
case 10: |
67 |
obj_chujin_npc.down_sprite_idle = 3046; |
68 |
if (cutscene_npc_action_sprite(92, 3080, 1, false)) |
69 |
obj_chujin_npc.npc_voice_sfx = 626; |
70 |
break; |
71 |
case 11: |
72 |
obj_martlet_npc.action_sprite = false; |
73 |
obj_martlet_npc.image_alpha = 1; |
74 |
cutscene_wait(0.5); |
75 |
break; |
76 |
case 12: |
77 |
obj_chujin_npc.down_sprite_idle = 3163; |
78 |
obj_martlet_npc.down_sprite_idle = 3709; |
79 |
cutscene_wait(1); |
80 |
break; |
81 |
case 13: |
82 |
cutscene_dialogue(); |
83 |
with (msg) |
84 |
{ |
85 |
talker[0] = 92; |
86 |
talker[2] = 1164; |
87 |
talker[4] = 92; |
88 |
talker[5] = 1164; |
89 |
talker[6] = 92; |
90 |
message[0] = "* Is that my title now?"; |
91 |
message[1] = "* It's not like I pay you# to help me."; |
92 |
message[2] = "* Oh?"; |
93 |
message[3] = "* See these drinks?"; |
94 |
message[4] = "* Martlet..."; |
95 |
message[5] = "* You really should pay# that tab soon. The list# is gettin' long!"; |
96 |
message[6] = "* ..."; |
97 |
prt[0] = 846; |
98 |
prt[1] = 3072; |
99 |
prt[2] = 331; |
100 |
prt[3] = 312; |
101 |
prt[4] = 846; |
102 |
prt[5] = 337; |
103 |
prt[6] = 3072; |
104 |
switch (message_current) |
105 |
{ |
106 |
case 2: |
107 |
obj_martlet_npc.down_sprite_idle = 1770; |
108 |
break; |
109 |
case 4: |
110 |
obj_chujin_npc.down_sprite_idle = 3636; |
111 |
break; |
112 |
case 6: |
113 |
obj_chujin_npc.down_sprite_idle = 3416; |
114 |
break; |
115 |
} |
116 |
} |
117 |
break; |
118 |
case 14: |
119 |
obj_martlet_npc.down_sprite_idle = 3709; |
120 |
cutscene_wait(0.5); |
121 |
break; |
122 |
case 15: |
123 |
obj_chujin_npc.down_sprite_idle = 3163; |
124 |
cutscene_wait(1.5); |
125 |
break; |
126 |
case 16: |
127 |
cutscene_dialogue(); |
128 |
with (msg) |
129 |
{ |
130 |
talker[0] = 1164; |
131 |
talker[2] = 92; |
132 |
talker[3] = 1164; |
133 |
talker[5] = 92; |
134 |
talker[7] = 1164; |
135 |
talker[8] = 92; |
136 |
talker[9] = 1164; |
137 |
talker[10] = 92; |
138 |
talker[11] = 1164; |
139 |
message[0] = "* Oh, I meant to tell# you..."; |
140 |
message[1] = "* We'll probably have to# cut back on our hangouts# soon."; |
141 |
message[2] = "* Hm?"; |
142 |
message[3] = "* I uh... I finally gave# in to peer pressure# and..."; |
143 |
message[4] = "* ...Got a job."; |
144 |
message[5] = "* Really?"; |
145 |
message[6] = "* What good news!"; |
146 |
message[7] = "* Heh, I don't see it# that way..."; |
147 |
message[8] = "* Well, you can't# freeload forever."; |
148 |
message[9] = "* I knoooow, I know!"; |
149 |
message[10] = "* What's the job?"; |
150 |
message[11] = "* Well I wanted a job# where I could build# things so..."; |
151 |
prt[0] = 320; |
152 |
prt[1] = 329; |
153 |
prt[2] = 2896; |
154 |
prt[3] = 322; |
155 |
prt[4] = 323; |
156 |
prt[5] = 2896; |
157 |
prt[6] = 2896; |
158 |
prt[7] = 329; |
159 |
prt[8] = 846; |
160 |
prt[9] = 310; |
161 |
prt[10] = 2896; |
162 |
prt[11] = 321; |
163 |
switch (message_current) |
164 |
{ |
165 |
case 0: |
166 |
obj_martlet_npc.down_sprite_idle = 3284; |
167 |
break; |
168 |
case 1: |
169 |
obj_martlet_npc.down_sprite_idle = 1422; |
170 |
break; |
171 |
case 2: |
172 |
obj_chujin_npc.down_sprite_idle = 3208; |
173 |
break; |
174 |
case 3: |
175 |
obj_martlet_npc.down_sprite_idle = 2377; |
176 |
break; |
177 |
case 4: |
178 |
obj_martlet_npc.down_sprite_idle = 267; |
179 |
obj_chujin_npc.down_sprite_idle = 3046; |
180 |
break; |
181 |
case 5: |
182 |
obj_martlet_npc.down_sprite_idle = 1422; |
183 |
break; |
184 |
break; |
185 |
case 6: |
186 |
obj_chujin_npc.down_sprite_idle = 3416; |
187 |
obj_martlet_npc.down_sprite_idle = 1770; |
188 |
break; |
189 |
case 7: |
190 |
obj_martlet_npc.down_sprite_idle = 1422; |
191 |
obj_chujin_npc.down_sprite_idle = 3046; |
192 |
break; |
193 |
case 8: |
194 |
obj_chujin_npc.down_sprite_idle = 3163; |
195 |
break; |
196 |
case 10: |
197 |
obj_chujin_npc.down_sprite_idle = 3046; |
198 |
break; |
199 |
case 11: |
200 |
obj_martlet_npc.down_sprite_idle = 1422; |
201 |
break; |
202 |
} |
203 |
} |
204 |
break; |
205 |
case 17: |
206 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 500); |
207 |
cutscene_wait(1); |
208 |
break; |
209 |
case 18: |
210 |
obj_martlet_npc.down_sprite_idle = 1770; |
211 |
cutscene_wait(0.5); |
212 |
break; |
213 |
case 19: |
214 |
cutscene_dialogue(); |
215 |
with (msg) |
216 |
{ |
217 |
talker[0] = 1164; |
218 |
talker[1] = 92; |
219 |
talker[4] = 1164; |
220 |
talker[5] = 92; |
221 |
talker[8] = 1164; |
222 |
talker[11] = 92; |
223 |
talker[15] = 1164; |
224 |
talker[21] = 92; |
225 |
talker[22] = 1164; |
226 |
talker[23] = 92; |
227 |
talker[25] = 1164; |
228 |
talker[27] = 92; |
229 |
talker[28] = 1164; |
230 |
talker[29] = 92; |
231 |
message[0] = "* I signed up for the# Royal Guard."; |
232 |
message[1] = "* The..."; |
233 |
message[2] = "* ..."; |
234 |
message[3] = "* Martlet."; |
235 |
message[4] = "* What?"; |
236 |
message[5] = "* I don't..."; |
237 |
message[6] = "* ..."; |
238 |
message[7] = "* There's gotta be a# better job out there."; |
239 |
message[8] = "* What's wrong with the# Royal Guard?"; |
240 |
message[9] = "* Besides building# puzzles, all they do is# sit around all day."; |
241 |
message[10] = "* Practically tailor made# for me!"; |
242 |
message[11] = "* It isn't that simple."; |
243 |
message[12] = "* ..."; |
244 |
message[13] = "* On rare occasions,# Guards have to do their# job."; |
245 |
message[14] = "* Their REAL job."; |
246 |
message[15] = "* You're talking about# humans, right?"; |
247 |
message[16] = "* I'm aware."; |
248 |
message[17] = "* But come on..."; |
249 |
message[18] = "* It's gotta be like, a# 0.1% chance that I run# into a human!"; |
250 |
message[19] = "* And even if I did, I'm# a good people-person. "; |
251 |
message[20] = "* Escorting them through# the Underground wouldn't# be a problem."; |
252 |
message[21] = "* Humans are dangerous!"; |
253 |
message[22] = "* Whoa..."; |
254 |
message[23] = "* They cannot be trusted# and certainly not# \"escorted.\""; |
255 |
message[24] = "* Sorry, but you should# not put yourself in# harm's way."; |
256 |
message[25] = "* What do you mean?"; |
257 |
message[26] = "* Surely they can't ALL# be bad... right?"; |
258 |
message[27] = "* Have you heard of the# Snowdin attack?"; |
259 |
message[28] = "* Yeah..."; |
260 |
message[29] = "* Well... I witnessed it."; |
261 |
message[30] = "* One of the bleakest# days of my life."; |
262 |
message[31] = "* And veterans of the# war... their stories... "; |
263 |
message[32] = "* It had to be ten times# worse."; |
264 |
message[33] = "* ..."; |
265 |
message[34] = "* Humans are merciless."; |
266 |
message[35] = "* Incapable of decency in# any form."; |
267 |
prt[0] = 328; |
268 |
prt[1] = 3032; |
269 |
prt[2] = 1366; |
270 |
prt[3] = 3396; |
271 |
prt[4] = 333; |
272 |
prt[5] = 2666; |
273 |
prt[6] = 3331; |
274 |
prt[7] = 3396; |
275 |
prt[8] = 324; |
276 |
prt[9] = 320; |
277 |
prt[10] = 312; |
278 |
prt[11] = 2666; |
279 |
prt[12] = 3331; |
280 |
prt[13] = 2666; |
281 |
prt[14] = 3396; |
282 |
prt[15] = 338; |
283 |
prt[16] = 321; |
284 |
prt[17] = 320; |
285 |
prt[18] = 328; |
286 |
prt[19] = 312; |
287 |
prt[20] = 328; |
288 |
prt[21] = 3331; |
289 |
prt[22] = 333; |
290 |
prt[23] = 3396; |
291 |
prt[24] = 2666; |
292 |
prt[25] = 329; |
293 |
prt[26] = 317; |
294 |
prt[27] = 3396; |
295 |
prt[28] = 329; |
296 |
prt[29] = 2666; |
297 |
prt[30] = 2666; |
298 |
prt[31] = 2666; |
299 |
prt[32] = 2666; |
300 |
prt[33] = 3331; |
301 |
prt[34] = 3396; |
302 |
prt[35] = 2666; |
303 |
switch (message_current) |
304 |
{ |
305 |
case 0: |
306 |
noloop_message = 0; |
307 |
obj_chujin_npc.down_sprite_idle = 1254; |
308 |
break; |
309 |
case 1: |
310 |
obj_chujin_npc.down_sprite_idle = 3490; |
311 |
break; |
312 |
case 2: |
313 |
obj_chujin_npc.down_sprite_idle = 2988; |
314 |
break; |
315 |
case 3: |
316 |
obj_chujin_npc.down_sprite_idle = 3519; |
317 |
break; |
318 |
case 4: |
319 |
obj_martlet_npc.down_sprite_idle = 267; |
320 |
break; |
321 |
case 5: |
322 |
obj_chujin_npc.down_sprite_idle = 2262; |
323 |
break; |
324 |
case 6: |
325 |
obj_chujin_npc.down_sprite_idle = 2988; |
326 |
break; |
327 |
case 8: |
328 |
obj_martlet_npc.down_sprite_idle = 1770; |
329 |
break; |
330 |
case 11: |
331 |
obj_chujin_npc.down_sprite_idle = 2707; |
332 |
break; |
333 |
case 12: |
334 |
obj_chujin_npc.down_sprite_idle = 2988; |
335 |
break; |
336 |
case 16: |
337 |
obj_martlet_npc.down_sprite_idle = 3284; |
338 |
break; |
339 |
case 17: |
340 |
obj_martlet_npc.down_sprite_idle = 1770; |
341 |
break; |
342 |
case 21: |
343 |
if (noloop_message < message_current) |
344 |
{ |
345 |
noloop_message = message_current; |
346 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (8, 2); |
347 |
audio_play_sound(snd_ceroba_yell, 1, 0); |
348 |
} |
349 |
if (!audio_is_playing(mus_nothing_but_the_truth)) |
350 |
other.cutscene_music = audio_play_sound(mus_nothing_but_the_truth, 1, 0); |
351 |
obj_chujin_npc.down_sprite_idle = 3519; |
352 |
obj_martlet_npc.down_sprite_idle = 267; |
353 |
break; |
354 |
case 22: |
355 |
obj_martlet_npc.down_sprite_idle = 2377; |
356 |
break; |
357 |
case 25: |
358 |
obj_martlet_npc.down_sprite_idle = 1770; |
359 |
obj_chujin_npc.down_sprite_idle = 2988; |
360 |
break; |
361 |
case 27: |
362 |
obj_chujin_npc.down_sprite_idle = 3208; |
363 |
break; |
364 |
case 29: |
365 |
obj_chujin_npc.down_sprite_idle = 3519; |
366 |
obj_martlet_npc.down_sprite_idle = 267; |
367 |
break; |
368 |
case 30: |
369 |
obj_chujin_npc.down_sprite_idle = 2988; |
370 |
break; |
371 |
case 32: |
372 |
obj_chujin_npc.down_sprite_idle = 2707; |
373 |
break; |
374 |
case 33: |
375 |
obj_chujin_npc.down_sprite_idle = 2988; |
376 |
obj_martlet_npc.down_sprite_idle = 1422; |
377 |
break; |
378 |
} |
379 |
} |
380 |
break; |
381 |
case 20: |
382 |
cutscene_advance(); |
383 |
break; |
384 |
case 21: |
385 |
cutscene_wait(1.25); |
386 |
obj_chujin_npc.down_sprite_idle = 3208; |
387 |
break; |
388 |
case 22: |
389 |
cutscene_wait(1.25); |
390 |
obj_martlet_npc.down_sprite_idle = 267; |
391 |
break; |
392 |
case 23: |
393 |
cutscene_dialogue(); |
394 |
with (msg) |
395 |
{ |
396 |
talker[0] = 92; |
397 |
message[0] = "* Believe me."; |
398 |
prt[0] = 3331; |
399 |
} |
400 |
break; |
401 |
case 24: |
402 |
cutscene_wait(1); |
403 |
break; |
404 |
case 25: |
405 |
obj_chujin_npc.down_sprite_idle = 2988; |
406 |
obj_martlet_npc.down_sprite_idle = 3284; |
407 |
cutscene_wait(1); |
408 |
break; |
409 |
break; |
410 |
case 26: |
411 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 750); |
412 |
cutscene_dialogue(); |
413 |
with (msg) |
414 |
{ |
415 |
talker[0] = 1164; |
416 |
talker[5] = 92; |
417 |
talker[6] = 1164; |
418 |
talker[7] = 92; |
419 |
message[0] = "* ..."; |
420 |
message[1] = "* If it makes you feel# better..."; |
421 |
message[2] = "* I'm not posted anywhere# near the hot spots."; |
422 |
message[3] = "* Well, it is a \"hot\"# spot but..."; |
423 |
message[4] = "* It's just Lab duty."; |
424 |
message[5] = "* Guarding the Royal# Scientist's almighty# fortress?"; |
425 |
message[6] = "* Yeah, that's all."; |
426 |
message[7] = "* ...#"; |
427 |
prt[0] = 317; |
428 |
prt[1] = 329; |
429 |
prt[2] = 320; |
430 |
prt[3] = 329; |
431 |
prt[4] = 320; |
432 |
prt[5] = 3396; |
433 |
prt[6] = 338; |
434 |
prt[7] = 3331; |
435 |
switch (message_current) |
436 |
{ |
437 |
case 0: |
438 |
obj_martlet_npc.down_sprite_idle = 267; |
439 |
break; |
440 |
case 1: |
441 |
obj_martlet_npc.down_sprite_idle = 1770; |
442 |
break; |
443 |
case 5: |
444 |
obj_martlet_npc.down_sprite_idle = 267; |
445 |
obj_chujin_npc.down_sprite_idle = 2262; |
446 |
break; |
447 |
case 6: |
448 |
obj_martlet_npc.down_sprite_idle = 1422; |
449 |
break; |
450 |
case 7: |
451 |
obj_chujin_npc.down_sprite_idle = 2988; |
452 |
break; |
453 |
} |
454 |
} |
455 |
break; |
456 |
case 27: |
457 |
cutscene_wait(2); |
458 |
break; |
459 |
case 28: |
460 |
cutscene_dialogue(); |
461 |
with (msg) |
462 |
{ |
463 |
talker[0] = 92; |
464 |
talker[1] = 1164; |
465 |
message[0] = "* Why don't we just call# it a day?"; |
466 |
message[1] = "* Yeah..."; |
467 |
message[2] = "* Probably for the# best..."; |
468 |
prt[0] = 2666; |
469 |
prt[1] = 317; |
470 |
prt[2] = 329; |
471 |
switch (message_current) |
472 |
{ |
473 |
case 0: |
474 |
obj_chujin_npc.down_sprite_idle = 3519; |
475 |
break; |
476 |
case 1: |
477 |
obj_chujin_npc.down_sprite_idle = 2988; |
478 |
break; |
479 |
} |
480 |
} |
481 |
break; |
482 |
case 29: |
483 |
cutscene_wait(1.5); |
484 |
break; |
485 |
case 30: |
486 |
draw_alpha = lerp(draw_alpha, 1, 0.05); |
487 |
if (draw_alpha >= 0.99) |
488 |
{ |
489 |
draw_alpha = 1; |
490 |
scene++; |
491 |
} |
492 |
break; |
493 |
case 31: |
494 |
cutscene_change_room(261, 0, 0, 0.1); |
495 |
break; |
496 |
} |