1 |
if (global.player_sprites == "dunescave") |
2 |
{ |
3 |
palette_index = 4; |
4 |
shader_on = true; |
5 |
} |
6 |
else if (global.player_sprites == "normal") |
7 |
{ |
8 |
shader_on = false; |
9 |
} |
10 |
if (obj_pl.yprevious != obj_pl.y || obj_pl.xprevious != obj_pl.x) |
11 |
{ |
12 |
npc_move_current = clamp(npc_move_current + 1, 0, npc_move_delay_max); |
13 |
x_new[npc_move_current] = obj_pl.x; |
14 |
y_new[npc_move_current] = obj_pl.y; |
15 |
dir_new[npc_move_current] = obj_pl.direction; |
16 |
if (abs(obj_pl.yprevious - obj_pl.y) >= 5 || abs(obj_pl.xprevious - obj_pl.x) >= 5) |
17 |
sprinting_new[npc_move_current] = true; |
18 |
else |
19 |
sprinting_new[npc_move_current] = false; |
20 |
} |
21 |
if (npc_move_current >= npc_move_delay_max) |
22 |
{ |
23 |
npc_move_current = clamp(npc_move_current - 1, 0, npc_move_delay_max); |
24 |
x = x_new[1]; |
25 |
y = y_new[1]; |
26 |
follower_idle = false; |
27 |
switch (dir_new[1]) |
28 |
{ |
29 |
case 0: |
30 |
if (sprinting_new[1] == true) |
31 |
sprite_index = right_sprite_run; |
32 |
else |
33 |
sprite_index = right_sprite; |
34 |
break; |
35 |
case 90: |
36 |
if (sprinting_new[1] == true) |
37 |
sprite_index = up_sprite_run; |
38 |
else |
39 |
sprite_index = up_sprite; |
40 |
break; |
41 |
case 180: |
42 |
if (sprinting_new[1] == true) |
43 |
sprite_index = left_sprite_run; |
44 |
else |
45 |
sprite_index = left_sprite; |
46 |
break; |
47 |
case 270: |
48 |
if (sprinting_new[1] == true) |
49 |
sprite_index = down_sprite_run; |
50 |
else |
51 |
sprite_index = down_sprite; |
52 |
break; |
53 |
} |
54 |
image_speed = 0.2; |
55 |
if (sprinting_new[1] == true) |
56 |
image_speed = 0.3; |
57 |
for (var i = 0; i < npc_move_delay_max; i++) |
58 |
{ |
59 |
x_new[i] = x_new[i + 1]; |
60 |
y_new[i] = y_new[i + 1]; |
61 |
dir_new[i] = dir_new[i + 1]; |
62 |
sprinting_new[i] = sprinting_new[i + 1]; |
63 |
} |
64 |
} |
65 |
else |
66 |
{ |
67 |
follower_idle = true; |
68 |
switch (dir_new[1]) |
69 |
{ |
70 |
case 0: |
71 |
sprite_index = right_sprite_idle; |
72 |
break; |
73 |
case 90: |
74 |
sprite_index = up_sprite_idle; |
75 |
break; |
76 |
case 180: |
77 |
sprite_index = left_sprite_idle; |
78 |
break; |
79 |
case 270: |
80 |
sprite_index = down_sprite_idle; |
81 |
break; |
82 |
} |
83 |
} |
84 |
if (npc_reset == true) |
85 |
{ |
86 |
event_perform(ev_create, 0); |
87 |
var player_distance = point_distance(x, y, obj_pl.x, obj_pl.y) / 10; |
88 |
player_distance = clamp(player_distance, 1, 999); |
89 |
for (var i = npc_move_delay_max; i > 0; i--) |
90 |
{ |
91 |
x_new[i] = x + (sign(obj_pl.x - x) * (i * player_distance)); |
92 |
y_new[i] = y + (sign(obj_pl.y - y) * (i * player_distance)); |
93 |
if (point_distance(x, y, x_new[npc_move_delay_max], y) > point_distance(x, y, x, y_new[npc_move_delay_max])) |
94 |
{ |
95 |
if (x_new[npc_move_delay_max] > x) |
96 |
dir_new[i] = 0; |
97 |
else |
98 |
dir_new[i] = 180; |
99 |
} |
100 |
else if (y_new[npc_move_delay_max] > y) |
101 |
{ |
102 |
dir_new[i] = 270; |
103 |
} |
104 |
else |
105 |
{ |
106 |
dir_new[i] = 90; |
107 |
} |
108 |
npc_move_current += 1; |
109 |
} |
110 |
npc_reset = false; |
111 |
} |
112 |
if (follower_idle == true) |
113 |
{ |
114 |
if (instance_exists(obj_dialogue) && is_talking == true) |
115 |
{ |
116 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
117 |
{ |
118 |
image_speed = 0; |
119 |
image_index = 0; |
120 |
} |
121 |
else |
122 |
{ |
123 |
image_speed = 0.2; |
124 |
} |
125 |
} |
126 |
else |
127 |
{ |
128 |
image_speed = 0; |
129 |
image_index = 0; |
130 |
is_talking = false; |
131 |
} |
132 |
} |
133 |
if (sprites_water_override == true) |
134 |
{ |
135 |
up_sprite = 2012; |
136 |
right_sprite = 1048; |
137 |
down_sprite = 3578; |
138 |
left_sprite = 3373; |
139 |
up_sprite_idle = 543; |
140 |
right_sprite_idle = 2036; |
141 |
down_sprite_idle = 3610; |
142 |
left_sprite_idle = 3453; |
143 |
up_sprite_run = 2676; |
144 |
right_sprite_run = 2292; |
145 |
down_sprite_run = 2840; |
146 |
left_sprite_run = 2797; |
147 |
} |
148 |
else if (sprites_water_override == 2) |
149 |
{ |
150 |
sprites_water_override = 0; |
151 |
up_sprite = 273; |
152 |
right_sprite = 270; |
153 |
down_sprite = 274; |
154 |
left_sprite = 272; |
155 |
up_sprite_idle = 262; |
156 |
right_sprite_idle = 263; |
157 |
down_sprite_idle = 265; |
158 |
left_sprite_idle = 268; |
159 |
up_sprite_run = 277; |
160 |
right_sprite_run = 278; |
161 |
down_sprite_run = 280; |
162 |
left_sprite_run = 279; |
163 |
} |